xof 0303txt 0032 template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } Mesh { 4; 640.00000;0.000000;-640.00000;, -640.00000;0.000000;-640.00000;, -640.00000;0.000000;640.00000;, 640.00000;0.000000;640.00000;; 2; 3;0,1,2;, 3;0,2,3;; MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;32.000000;, 32.000000;32.000000;, 32.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 0.800000;0.800000;0.800000;1.000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "checker.bmp"; } } } }