using System.Reflection; using System.Runtime.CompilerServices; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("RolePlayingGameData")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("")] [assembly: AssemblyCopyright("// // Copyright (c) 2011 Kenneth J. Pouncey // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // ")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The form "{Major}.{Minor}.*" will automatically update the build and revision, // and "{Major}.{Minor}.{Build}.*" will update just the revision. [assembly: AssemblyVersion("1.0.*")] // The following attributes are used to specify the signing key for the assembly, // if desired. See the Mono documentation for more information about signing. //[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyKeyFile("")]