using MonoMac.AppKit; using MonoMac.Foundation; namespace SpriteEffects { static class Program { /// /// The main entry point for the application. /// static void Main (string[] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate(); NSApplication.Main(args); } } } class AppDelegate : NSApplicationDelegate { public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { using (SpriteEffectsGame game = new SpriteEffectsGame ()) { game.Run (); } } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } }