using System;
using System.Collections.Generic;
#if ANDROID
using Android.App;
#endif
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Storage;
namespace MonoGame.Samples.VideoPlayer
{
///
/// This is the main type for your game
///
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteFont font;
Video video;
Microsoft.Xna.Framework.Media.VideoPlayer videoPlayer;
bool playVideo = false;
public Game1 ()
{
graphics = new GraphicsDeviceManager (this);
Content.RootDirectory = "Content";
graphics.PreferMultiSampling = true;
graphics.IsFullScreen = true;
graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
}
///
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
///
protected override void Initialize ()
{
// TODO: Add your initialization logic here
base.Initialize ();
}
///
/// LoadContent will be called once per game and is the place to load
/// all of your content.
///
protected override void LoadContent ()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch (GraphicsDevice);
// TODO: use this.Content to load your game content here
font = Content.Load ("spriteFont1");
video = Content.Load