using System; using System.Collections.Generic; #if ANDROID using Android.App; #endif using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Storage; namespace MonoGame.Samples.VideoPlayer { /// /// This is the main type for your game /// public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; SpriteFont font; Video video; Microsoft.Xna.Framework.Media.VideoPlayer videoPlayer; bool playVideo = false; public Game1 () { graphics = new GraphicsDeviceManager (this); Content.RootDirectory = "Content"; graphics.PreferMultiSampling = true; graphics.IsFullScreen = true; graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight; } /// /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// protected override void Initialize () { // TODO: Add your initialization logic here base.Initialize (); } /// /// LoadContent will be called once per game and is the place to load /// all of your content. /// protected override void LoadContent () { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch (GraphicsDevice); // TODO: use this.Content to load your game content here font = Content.Load ("spriteFont1"); video = Content.Load