using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace Aiming { #region Entry Point #if IPHONE [Register("AppDelegate")] class Program : UIApplicationDelegate { public override void FinishedLaunching(UIApplication app) { // Fun begins.. using (AimingGame game = new AimingGame()) { game.Run(); } } /// /// The main entry point for the application. /// static void Main(string[] args) { UIApplication.Main(args, null, "AppDelegate"); } } #else /// /// The main entry point for the application. /// static class Program { static void Main() { using (AimingGame game = new AimingGame()) { game.Run(); } } } #endif #endregion }