using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Game State Management")] [assembly: AssemblyProduct("Game State Management")] [assembly: AssemblyDescription("This sample shows how to manage the transitions between different menus and gameplay states.")] [assembly: AssemblyCompany("Microsoft")] [assembly: AssemblyCopyright("Copyright © Microsoft 2007")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("d2049bb7-2a0a-4c44-bb6f-4580d47c64fe")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("1.0.0.0")]