using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace MonoGame.Samples.VideoPlayer { [Register("AppDelegate")] class Program : UIApplicationDelegate { private Game1 game; public override void FinishedLaunching (UIApplication app) { game = new Game1 (); game.Run (); } /// /// The main entry point for the application. /// static void Main (string[] args) { UIApplication.Main (args, null, "AppDelegate"); } } }