using MonoMac.AppKit; using MonoMac.Foundation; namespace Platformer { class Program { static void Main (string [] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate(); NSApplication.Main(args); } } } class AppDelegate : NSApplicationDelegate { public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { using (PlatformerGame game = new PlatformerGame()) { game.Run (); } } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } }