Flocking.Android.csproj 1.0 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net8.0-android</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <RootNamespace>Flocking.Android</RootNamespace>
  6. <AssemblyName>Flocking.Android</AssemblyName>
  7. <AndroidApplication>true</AndroidApplication>
  8. <ApplicationId>com.monogame.flocking</ApplicationId>
  9. <AndroidManifest>AndroidManifest.xml</AndroidManifest>
  10. </PropertyGroup>
  11. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  12. <DefineConstants>DEBUG;TRACE;ANDROID;MOBILE</DefineConstants>
  13. </PropertyGroup>
  14. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
  15. <DefineConstants>TRACE;ANDROID;MOBILE</DefineConstants>
  16. </PropertyGroup>
  17. <ItemGroup>
  18. <ProjectReference Include="..\..\Core\Flocking.Core.csproj" />
  19. <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
  20. </ItemGroup>
  21. <ItemGroup>
  22. <AndroidAsset Include="..\..\Core\Content\**\*.xnb" />
  23. </ItemGroup>
  24. </Project>