MonoGame.Samples.Android.sln 3.7 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Android", "..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj", "{565129E0-4EE5-4F6F-B403-C3484C9740BE}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Android", "..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Android.csproj", "{BA9476CF-99BA-4D03-92F2-73D2C5E58883}"
  7. EndProject
  8. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.ChaseAndEvade.Android", "Android\ChaseAndEvade\MonoGame.Samples.ChaseAndEvade.Android.csproj", "{F05F90DC-DD37-4967-A96A-8D36C1C23E81}"
  9. EndProject
  10. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.Draw2D.Android", "Android\Draw2D\MonoGame.Samples.Draw2D.Android.csproj", "{616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}"
  11. EndProject
  12. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Samples.Peer2Peer.Android", "Android\Peer2Peer\MonoGame.Samples.Peer2Peer.Android.csproj", "{56F6C06F-6F07-402E-89A5-39EDB037A516}"
  13. EndProject
  14. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget2DSample", "Android\RenderTarget2DSample\RenderTarget2DSample.csproj", "{1786F36B-8090-48C7-B2E8-4A3D0356D0E6}"
  15. EndProject
  16. Global
  17. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  18. Debug|Any CPU = Debug|Any CPU
  19. Release|Any CPU = Release|Any CPU
  20. EndGlobalSection
  21. GlobalSection(ProjectConfigurationPlatforms) = postSolution
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  23. {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
  24. {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
  25. {565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Any CPU.Build.0 = Release|Any CPU
  26. {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  27. {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Debug|Any CPU.Build.0 = Debug|Any CPU
  28. {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|Any CPU.ActiveCfg = Release|Any CPU
  29. {BA9476CF-99BA-4D03-92F2-73D2C5E58883}.Release|Any CPU.Build.0 = Release|Any CPU
  30. {F05F90DC-DD37-4967-A96A-8D36C1C23E81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  31. {F05F90DC-DD37-4967-A96A-8D36C1C23E81}.Release|Any CPU.ActiveCfg = Release|Any CPU
  32. {F05F90DC-DD37-4967-A96A-8D36C1C23E81}.Release|Any CPU.Build.0 = Release|Any CPU
  33. {616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  34. {616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
  35. {616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
  36. {616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Release|Any CPU.Build.0 = Release|Any CPU
  37. {56F6C06F-6F07-402E-89A5-39EDB037A516}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  38. {56F6C06F-6F07-402E-89A5-39EDB037A516}.Release|Any CPU.ActiveCfg = Release|Any CPU
  39. {56F6C06F-6F07-402E-89A5-39EDB037A516}.Release|Any CPU.Build.0 = Release|Any CPU
  40. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  41. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
  42. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
  43. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
  44. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Release|Any CPU.Build.0 = Release|Any CPU
  45. {1786F36B-8090-48C7-B2E8-4A3D0356D0E6}.Release|Any CPU.Deploy.0 = Release|Any CPU
  46. EndGlobalSection
  47. GlobalSection(SolutionProperties) = preSolution
  48. HideSolutionNode = FALSE
  49. EndGlobalSection
  50. GlobalSection(MonoDevelopProperties) = preSolution
  51. StartupItem = ..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj
  52. EndGlobalSection
  53. EndGlobal