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Tile Engine.MacOS.csproj 1.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{521972FD-1A9B-4CFD-A435-EB2224985131}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <RootNamespace>Tile_Engine</RootNamespace>
  11. <AssemblyName>Tile Engine</AssemblyName>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  14. <DebugSymbols>True</DebugSymbols>
  15. <DebugType>full</DebugType>
  16. <Optimize>False</Optimize>
  17. <OutputPath>bin\Debug</OutputPath>
  18. <DefineConstants>DEBUG</DefineConstants>
  19. <ErrorReport>prompt</ErrorReport>
  20. <WarningLevel>4</WarningLevel>
  21. <ConsolePause>False</ConsolePause>
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  24. <DebugType>none</DebugType>
  25. <Optimize>False</Optimize>
  26. <OutputPath>bin\Release</OutputPath>
  27. <ErrorReport>prompt</ErrorReport>
  28. <WarningLevel>4</WarningLevel>
  29. <ConsolePause>False</ConsolePause>
  30. </PropertyGroup>
  31. <ItemGroup>
  32. <Reference Include="System" />
  33. <Reference Include="System.Xml" />
  34. <Reference Include="System.Xml.Linq" />
  35. </ItemGroup>
  36. <ItemGroup>
  37. <Compile Include="Camera.cs" />
  38. <Compile Include="MapSquare.cs" />
  39. <Compile Include="TileMap.cs" />
  40. </ItemGroup>
  41. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  42. <ItemGroup>
  43. <None Include="AssemblyInfo.cs" />
  44. </ItemGroup>
  45. </Project>