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- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{CB2084E4-BEC8-4318-8011-93CC2E3C9E94}</ProjectGuid>
- <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <OutputType>Library</OutputType>
- <RootNamespace>MonoGame.Samples.Input</RootNamespace>
- <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
- <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
- <AndroidResgenClass>Resource</AndroidResgenClass>
- <AndroidApplication>True</AndroidApplication>
- <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
- <AssemblyName>MonoGame.Samples.Input</AssemblyName>
- <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>True</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>False</Optimize>
- <OutputPath>bin\Debug</OutputPath>
- <DefineConstants>DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ConsolePause>False</ConsolePause>
- <AndroidLinkMode>None</AndroidLinkMode>
- <EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>none</DebugType>
- <Optimize>False</Optimize>
- <OutputPath>bin\Release</OutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
- <ConsolePause>False</ConsolePause>
- <AndroidLinkMode>SdkOnly</AndroidLinkMode>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Xml" />
- <Reference Include="System.Core" />
- <Reference Include="Mono.Android" />
- <Reference Include="OpenTK" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Activity1.cs" />
- <Compile Include="Resources\Resource.designer.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="Game1.cs" />
- </ItemGroup>
- <ItemGroup>
- <AndroidResource Include="Resources\layout\Main.axml" />
- <AndroidResource Include="Resources\values\Strings.xml" />
- <AndroidResource Include="Resources\drawable\Icon.png" />
- <AndroidResource Include="Resources\drawable\Splash.png" />
- <AndroidResource Include="Resources\values\Styles.xml" />
- </ItemGroup>
- <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
- <ItemGroup>
- <Folder Include="Assets\Content\" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Properties\AndroidManifest.xml" />
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- <ItemGroup>
- <AndroidAsset Include="Content\spriteFont1.xnb">
- <Link>Assets\Content\spriteFont1.xnb</Link>
- </AndroidAsset>
- </ItemGroup>
- </Project>
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