ReachGraphicsDemoDataTypes.MacOS.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>DataTypes</RootNamespace>
  11. <AssemblyName>DataTypes</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Windows</XnaPlatform>
  14. <XnaProfile>Reach</XnaProfile>
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  28. <DebugType>full</DebugType>
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  44. <PlatformTarget>x86</PlatformTarget>
  45. <DebugType>pdbonly</DebugType>
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  54. </PropertyGroup>
  55. <ItemGroup>
  56. <Compile Include="AnimationClip.cs" />
  57. <Compile Include="AnimationPlayer.cs" />
  58. <Compile Include="Keyframe.cs" />
  59. <Compile Include="Properties\AssemblyInfo.cs" />
  60. <Compile Include="SkinningData.cs" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <Reference Include="mscorlib" />
  64. <Reference Include="System" />
  65. <Reference Include="System.Core" />
  66. <Reference Include="System.Xml" />
  67. <Reference Include="System.Xml.Linq" />
  68. </ItemGroup>
  69. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  70. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  71. <!--
  72. To modify your build process, add your task inside one of the targets below and uncomment it.
  73. Other similar extension points exist, see Microsoft.Common.targets.
  74. <Target Name="BeforeBuild">
  75. </Target>
  76. <Target Name="AfterBuild">
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