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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using MonoTouch.Foundation;
- using MonoTouch.UIKit;
- namespace MonoGame.Samples.Primitives
- {
- // The UIApplicationDelegate for the application. This class is responsible for launching the
- // User Interface of the application, as well as listening (and optionally responding) to
- // application events from iOS.
- [Register ("AppDelegate")]
- public partial class AppDelegate : UIApplicationDelegate
- {
- // class-level declarations
- UIWindow window;
- //
- // This method is invoked when the application has loaded and is ready to run. In this
- // method you should instantiate the window, load the UI into it and then make the window
- // visible.
- //
- // You have 17 seconds to return from this method, or iOS will terminate your application.
- //
- public override bool FinishedLaunching (UIApplication app, NSDictionary options)
- {
- // create a new window instance based on the screen size
- window = new UIWindow (UIScreen.MainScreen.Bounds);
-
- // If you have defined a view, add it here:
- // window.AddSubview (navigationController.View);
-
- // make the window visible
- window.MakeKeyAndVisible ();
-
- return true;
- }
- }
- }
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