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MonoGame.Samples.Draw2D.Windows.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>Draw2D</RootNamespace>
  12. <AssemblyName>Draw2D</AssemblyName>
  13. <FileAlignment>512</FileAlignment>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <PlatformTarget>x86</PlatformTarget>
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <PlatformTarget>x86</PlatformTarget>
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Compile Include="FPSCounterComponent.cs">
  36. <Link>FPSCounterComponent.cs</Link>
  37. </Compile>
  38. <Compile Include="Game1.cs">
  39. <Link>Game1.cs</Link>
  40. </Compile>
  41. <Compile Include="main.cs" />
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Content Include="..\..\ThirdParty\GamepadConfig\SDL.dll">
  45. <Link>SDL.dll</Link>
  46. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  47. </Content>
  48. <Content Include="Content\monogameicon.png">
  49. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  50. </Content>
  51. <Content Include="Content\purpleBall.xnb">
  52. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  53. </Content>
  54. <Content Include="Content\spriteFont1.xnb">
  55. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  56. </Content>
  57. <Content Include="Default.png">
  58. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  59. </Content>
  60. </ItemGroup>
  61. <ItemGroup>
  62. <Reference Include="System" />
  63. <Reference Include="System.Xml" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <Content Include="Default.png">
  67. </Content>
  68. </ItemGroup>
  69. <ItemGroup>
  70. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Windows.csproj">
  71. <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
  72. <Name>MonoGame.Framework.Windows</Name>
  73. </ProjectReference>
  74. <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj">
  75. <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
  76. <Name>Lidgren.Network.Windows</Name>
  77. </ProjectReference>
  78. </ItemGroup>
  79. <ItemGroup>
  80. <Folder Include="Content\" />
  81. </ItemGroup>
  82. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  83. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  84. Other similar extension points exist, see Microsoft.Common.targets.
  85. <Target Name="BeforeBuild">
  86. </Target>
  87. <Target Name="AfterBuild">
  88. </Target>
  89. -->
  90. </Project>