PolygonGenerator.cs 4.0 KB

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  1. /* Poly2Tri
  2. * Copyright (c) 2009-2010, Poly2Tri Contributors
  3. * http://code.google.com/p/poly2tri/
  4. *
  5. * All rights reserved.
  6. *
  7. * Redistribution and use in source and binary forms, with or without modification,
  8. * are permitted provided that the following conditions are met:
  9. *
  10. * * Redistributions of source code must retain the above copyright notice,
  11. * this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above copyright notice,
  13. * this list of conditions and the following disclaimer in the documentation
  14. * and/or other materials provided with the distribution.
  15. * * Neither the name of Poly2Tri nor the names of its contributors may be
  16. * used to endorse or promote products derived from this software without specific
  17. * prior written permission.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. using System;
  32. using Poly2Tri.Triangulation.Polygon;
  33. namespace Poly2Tri.Triangulation.Util
  34. {
  35. public class PolygonGenerator
  36. {
  37. private static readonly Random RNG = new Random();
  38. private static double PI_2 = 2.0*Math.PI;
  39. public static Polygon.Polygon RandomCircleSweep(double scale, int vertexCount)
  40. {
  41. PolygonPoint point;
  42. PolygonPoint[] points;
  43. double radius = scale/4;
  44. points = new PolygonPoint[vertexCount];
  45. for (int i = 0; i < vertexCount; i++)
  46. {
  47. do
  48. {
  49. if (i%250 == 0)
  50. {
  51. radius += scale/2*(0.5 - RNG.NextDouble());
  52. }
  53. else if (i%50 == 0)
  54. {
  55. radius += scale/5*(0.5 - RNG.NextDouble());
  56. }
  57. else
  58. {
  59. radius += 25*scale/vertexCount*(0.5 - RNG.NextDouble());
  60. }
  61. radius = radius > scale/2 ? scale/2 : radius;
  62. radius = radius < scale/10 ? scale/10 : radius;
  63. } while (radius < scale/10 || radius > scale/2);
  64. point = new PolygonPoint(radius*Math.Cos((PI_2*i)/vertexCount),
  65. radius*Math.Sin((PI_2*i)/vertexCount));
  66. points[i] = point;
  67. }
  68. return new Polygon.Polygon(points);
  69. }
  70. public static Polygon.Polygon RandomCircleSweep2(double scale, int vertexCount)
  71. {
  72. PolygonPoint point;
  73. PolygonPoint[] points;
  74. double radius = scale/4;
  75. points = new PolygonPoint[vertexCount];
  76. for (int i = 0; i < vertexCount; i++)
  77. {
  78. do
  79. {
  80. radius += scale/5*(0.5 - RNG.NextDouble());
  81. radius = radius > scale/2 ? scale/2 : radius;
  82. radius = radius < scale/10 ? scale/10 : radius;
  83. } while (radius < scale/10 || radius > scale/2);
  84. point = new PolygonPoint(radius*Math.Cos((PI_2*i)/vertexCount),
  85. radius*Math.Sin((PI_2*i)/vertexCount));
  86. points[i] = point;
  87. }
  88. return new Polygon.Polygon(points);
  89. }
  90. }
  91. }