CDTDecomposer.cs 4.1 KB

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  1. /* Poly2Tri
  2. * Copyright (c) 2009-2010, Poly2Tri Contributors
  3. * http://code.google.com/p/poly2tri/
  4. *
  5. * All rights reserved.
  6. *
  7. * Redistribution and use in source and binary forms, with or without modification,
  8. * are permitted provided that the following conditions are met:
  9. *
  10. * * Redistributions of source code must retain the above copyright notice,
  11. * this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above copyright notice,
  13. * this list of conditions and the following disclaimer in the documentation
  14. * and/or other materials provided with the distribution.
  15. * * Neither the name of Poly2Tri nor the names of its contributors may be
  16. * used to endorse or promote products derived from this software without specific
  17. * prior written permission.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. using System.Collections.Generic;
  32. using Microsoft.Xna.Framework;
  33. using Poly2Tri.Triangulation;
  34. using Poly2Tri.Triangulation.Delaunay;
  35. using Poly2Tri.Triangulation.Delaunay.Sweep;
  36. using Poly2Tri.Triangulation.Polygon;
  37. using System.Linq;
  38. namespace FarseerPhysics.Common.Decomposition
  39. {
  40. public static class CDTDecomposer
  41. {
  42. public static List<Vertices> ConvexPartition(Vertices vertices)
  43. {
  44. Polygon poly = new Polygon();
  45. foreach (Vector2 vertex in vertices)
  46. {
  47. poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
  48. }
  49. DTSweepContext tcx = new DTSweepContext();
  50. tcx.PrepareTriangulation(poly);
  51. DTSweep.Triangulate(tcx);
  52. List<Vertices> results = new List<Vertices>();
  53. foreach (DelaunayTriangle triangle in poly.Triangles)
  54. {
  55. Vertices v = new Vertices();
  56. foreach (TriangulationPoint p in triangle.Points)
  57. {
  58. v.Add(new Vector2((float)p.X, (float)p.Y));
  59. }
  60. results.Add(v);
  61. }
  62. return results;
  63. }
  64. public static List<Vertices> ConvexPartition(DetectedVertices vertices)
  65. {
  66. Polygon poly = new Polygon();
  67. foreach (var vertex in vertices)
  68. poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
  69. if (vertices.Holes != null)
  70. {
  71. foreach (var holeVertices in vertices.Holes)
  72. {
  73. Polygon hole = new Polygon();
  74. foreach (var vertex in holeVertices)
  75. hole.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
  76. poly.AddHole(hole);
  77. }
  78. }
  79. DTSweepContext tcx = new DTSweepContext();
  80. tcx.PrepareTriangulation(poly);
  81. DTSweep.Triangulate(tcx);
  82. List<Vertices> results = new List<Vertices>();
  83. foreach (DelaunayTriangle triangle in poly.Triangles)
  84. {
  85. Vertices v = new Vertices();
  86. foreach (TriangulationPoint p in triangle.Points)
  87. {
  88. v.Add(new Vector2((float)p.X, (float)p.Y));
  89. }
  90. results.Add(v);
  91. }
  92. return results;
  93. }
  94. }
  95. }