MonoGame.Samples.RenderTarget2D.iOS.csproj 3.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
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  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>RenderTarget2D</RootNamespace>
  12. <AssemblyName>RenderTarget2D</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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  20. <ErrorReport>prompt</ErrorReport>
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  22. <MtouchLink>None</MtouchLink>
  23. <MtouchDebug>true</MtouchDebug>
  24. <ConsolePause>false</ConsolePause>
  25. <MtouchI18n />
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  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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  30. <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <MtouchLink>None</MtouchLink>
  34. <ConsolePause>false</ConsolePause>
  35. <DefineConstants>IPHONE</DefineConstants>
  36. </PropertyGroup>
  37. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
  38. <DebugSymbols>true</DebugSymbols>
  39. <DebugType>full</DebugType>
  40. <Optimize>false</Optimize>
  41. <OutputPath>bin\iPhone\Debug</OutputPath>
  42. <DefineConstants>DEBUG;IPHONE</DefineConstants>
  43. <ErrorReport>prompt</ErrorReport>
  44. <WarningLevel>4</WarningLevel>
  45. <MtouchDebug>true</MtouchDebug>
  46. <CodesignKey>iPhone Developer</CodesignKey>
  47. <ConsolePause>false</ConsolePause>
  48. <MtouchI18n />
  49. </PropertyGroup>
  50. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
  51. <DebugType>none</DebugType>
  52. <Optimize>false</Optimize>
  53. <OutputPath>bin\iPhone\Release</OutputPath>
  54. <ErrorReport>prompt</ErrorReport>
  55. <WarningLevel>4</WarningLevel>
  56. <ConsolePause>false</ConsolePause>
  57. <CodesignKey>iPhone Developer</CodesignKey>
  58. <DefineConstants>IPHONE</DefineConstants>
  59. </PropertyGroup>
  60. <ItemGroup>
  61. <Reference Include="System" />
  62. <Reference Include="System.Xml" />
  63. <Reference Include="System.Core" />
  64. <Reference Include="monotouch" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <None Include="Info.iOS.plist">
  68. <Link>Info.plist</Link>
  69. </None>
  70. <None Include="Background.png">
  71. <Link>Background.png</Link>
  72. </None>
  73. <None Include="GameThumbnail.png">
  74. <Link>GameThumbnail.png</Link>
  75. </None>
  76. </ItemGroup>
  77. <ItemGroup>
  78. <Compile Include="Game1.cs">
  79. <Link>Game1.cs</Link>
  80. </Compile>
  81. <Compile Include="Program.cs" />
  82. </ItemGroup>
  83. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  84. <ItemGroup>
  85. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
  86. <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
  87. <Name>MonoGame.Framework.iOS</Name>
  88. </ProjectReference>
  89. </ItemGroup>
  90. <ItemGroup>
  91. <Content Include="Content\MooTheMerciless.xnb">
  92. <Link>Content\MooTheMerciless.xnb</Link>
  93. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  94. </Content>
  95. <Content Include="Content\wood.xnb">
  96. <Link>Content\wood.xnb</Link>
  97. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  98. </Content>
  99. </ItemGroup>
  100. </Project>