NoEffect.fx 247 B

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  1. sampler s0;
  2. float4 PixelShaderFunction(float2 coords: TEXCOORD0) : COLOR0
  3. {
  4. float4 color = tex2D(s0, coords);
  5. return color;
  6. }
  7. technique Technique1
  8. {
  9. pass Pass1
  10. {
  11. PixelShader = compile ps_3_0 PixelShaderFunction();
  12. }
  13. }