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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <OutputType>WinExe</OutputType>
- <TargetFramework>net8.0-windows</TargetFramework>
- <UseWindowsForms>false</UseWindowsForms>
- <Nullable>enable</Nullable>
- <RootNamespace>ShaderTest.Windows</RootNamespace>
- <AssemblyName>2DShaderSample.Windows</AssemblyName>
- <MonoGamePlatform>Windows</MonoGamePlatform>
- </PropertyGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Core\2DShaderSample.Core.csproj" />
- <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb">
- <Link>Content\Content.mgcb</Link>
- </MonoGameContentReference>
- </ItemGroup>
- <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
- <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
- <Exec Command="dotnet tool restore" />
- </Target>
- </Project>
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