NetworkPrediction.DesktopGL.csproj 1.3 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>WinExe</OutputType>
  4. <TargetFramework>net8.0</TargetFramework>
  5. <RootNamespace>NetworkPrediction</RootNamespace>
  6. <AssemblyName>NetworkPrediction.DesktopGL</AssemblyName>
  7. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  8. <Title>Network Prediction</Title>
  9. <Product>NetworkPrediction</Product>
  10. <Description>This sample shows how to use prediction and smoothing algorithms to compensate for network lag, making remotely controlled objects appear to move smoothly even when there is a significant delay in packets being delivered over the network.</Description>
  11. <Company>Microsoft</Company>
  12. <Copyright>Copyright © Microsoft 2007</Copyright>
  13. </PropertyGroup>
  14. <ItemGroup>
  15. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  16. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  17. </ItemGroup>
  18. <ItemGroup>
  19. <ProjectReference Include="..\..\Core\NetworkPrediction.Core.csproj" />
  20. </ItemGroup>
  21. <ItemGroup>
  22. <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">
  23. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  24. </Content>
  25. </ItemGroup>
  26. </Project>