NetworkStateManagement is a MonoGame-based project demonstrating network state management in a game. It supports the following platforms:
/Core - Shared game logic and code/Platforms/Windows - Windows-specific entry point and project/Platforms/Desktop - DesktopGL-specific entry point and project/Platforms/Android - Android-specific entry point and project/Platforms/iOS - iOS-specific entry point and projectbuild-windows task to build the project.Launch Windows configuration in the debugger to run the project.build-desktopgl task to build the project.Launch DesktopGL configuration in the debugger to run the project.build-android task to build the project.Launch Android configuration in the debugger to run the project.build-ios task to build the project.Launch iOS configuration in the debugger to run the project..xnb files for content, located in the Content folder.#if/#endif blocks./Core.