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- //-----------------------------------------------------------------------------
- // Sphere.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace PerformanceMeasuring
- {
- public class Sphere
- {
- private SpherePrimitive primitive;
- public Vector3 Position;
- public Vector3 Velocity;
- public Color Color = Color.White;
- public float Radius { get; private set; }
- public BoundingSphere Bounds
- {
- get { return new BoundingSphere(Position, Radius); }
- }
- public Sphere(GraphicsDevice graphics, float radius)
- {
- primitive = new SpherePrimitive(graphics, radius * 2f, 10);
- Radius = radius;
- }
- public void Update(GameTime gameTime)
- {
- Position += Velocity * (float)gameTime.ElapsedGameTime.TotalSeconds;
- }
- public void Draw(Matrix view, Matrix projection)
- {
- primitive.Draw(Matrix.CreateTranslation(Position), view, projection, Color);
- }
- }
- }
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