RenderTarget2D.Android.csproj 1.5 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net8.0-android</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <ApplicationId>com.monogame.rendertarget2d</ApplicationId>
  6. <ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
  7. <ApplicationVersion>1</ApplicationVersion>
  8. <AssemblyName>RenderTarget2D.Android</AssemblyName>
  9. <RootNamespace>RenderTarget2DSample</RootNamespace>
  10. <AndroidApplication>true</AndroidApplication>
  11. <AndroidResgenClass>Resource</AndroidResgenClass>
  12. <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
  13. <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
  14. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  15. <DefineConstants>ANDROID</DefineConstants>
  16. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
  20. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  21. </ItemGroup>
  22. <ItemGroup>
  23. <ProjectReference Include="..\..\Core\RenderTarget2D.Core.csproj" />
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Content Include="..\..\..\CompiledContent\Android\Content\Textures\checker.xnb">
  27. <Link>Content\checker.xnb</Link>
  28. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  29. </Content>
  30. <Content Include="..\..\..\CompiledContent\Android\Content\Textures\logo.xnb">
  31. <Link>Content\logo.xnb</Link>
  32. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  33. </Content>
  34. </ItemGroup>
  35. </Project>