StatisticsRange.cs 8.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // StatisticsRange.cs
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. using System;
  8. using System.Text;
  9. using Microsoft.Xna.Framework.Content;
  10. namespace RolePlaying.Data
  11. {
  12. /// <summary>
  13. /// A range of character statistics values.
  14. /// </summary>
  15. /// <remarks>Typically used for constrained random modifiers.</remarks>
  16. #if WINDOWS
  17. [Serializable]
  18. #endif
  19. public class StatisticsRange
  20. {
  21. [ContentSerializer(Optional = true)]
  22. public Int32Range HealthPointsRange;
  23. [ContentSerializer(Optional = true)]
  24. public Int32Range MagicPointsRange;
  25. [ContentSerializer(Optional = true)]
  26. public Int32Range PhysicalOffenseRange;
  27. [ContentSerializer(Optional = true)]
  28. public Int32Range PhysicalDefenseRange;
  29. [ContentSerializer(Optional = true)]
  30. public Int32Range MagicalOffenseRange;
  31. [ContentSerializer(Optional = true)]
  32. public Int32Range MagicalDefenseRange;
  33. /// <summary>
  34. /// Generate a random value between the minimum and maximum, inclusively.
  35. /// </summary>
  36. /// <param name="random">The Random object used to generate the value.</param>
  37. public StatisticsValue GenerateValue(Random random)
  38. {
  39. // check the parameters
  40. Random usedRandom = random;
  41. if (usedRandom == null)
  42. {
  43. usedRandom = new Random();
  44. }
  45. // generate the new value
  46. StatisticsValue outputValue = new StatisticsValue();
  47. outputValue.HealthPoints = HealthPointsRange.GenerateValue(usedRandom);
  48. outputValue.MagicPoints = MagicPointsRange.GenerateValue(usedRandom);
  49. outputValue.PhysicalOffense = PhysicalOffenseRange.GenerateValue(usedRandom);
  50. outputValue.PhysicalDefense = PhysicalDefenseRange.GenerateValue(usedRandom);
  51. outputValue.MagicalOffense = MagicalOffenseRange.GenerateValue(usedRandom);
  52. outputValue.MagicalDefense = MagicalDefenseRange.GenerateValue(usedRandom);
  53. return outputValue;
  54. }
  55. /// <summary>
  56. /// Builds a string that describes this object.
  57. /// </summary>
  58. public override string ToString()
  59. {
  60. StringBuilder sb = new StringBuilder();
  61. sb.Append("HP:");
  62. sb.Append(HealthPointsRange.ToString());
  63. sb.Append("; MP:");
  64. sb.Append(MagicPointsRange.ToString());
  65. sb.Append("; PO:");
  66. sb.Append(PhysicalOffenseRange.ToString());
  67. sb.Append("; PD:");
  68. sb.Append(PhysicalDefenseRange.ToString());
  69. sb.Append("; MO:");
  70. sb.Append(MagicalOffenseRange.ToString());
  71. sb.Append("; MD:");
  72. sb.Append(MagicalDefenseRange.ToString());
  73. return sb.ToString();
  74. }
  75. /// <summary>
  76. /// Builds a string that describes a modifier, where non-zero stats are skipped.
  77. /// </summary>
  78. public string GetModifierString()
  79. {
  80. StringBuilder sb = new StringBuilder();
  81. bool firstStatistic = true;
  82. // add the health points value, if any
  83. if ((HealthPointsRange.Minimum != 0) || (HealthPointsRange.Maximum != 0))
  84. {
  85. if (firstStatistic)
  86. {
  87. firstStatistic = false;
  88. }
  89. else
  90. {
  91. sb.Append("; ");
  92. }
  93. sb.Append("HP:");
  94. sb.Append(HealthPointsRange.ToString());
  95. }
  96. // add the magic points value, if any
  97. if ((MagicPointsRange.Minimum != 0) || (MagicPointsRange.Maximum != 0))
  98. {
  99. if (firstStatistic)
  100. {
  101. firstStatistic = false;
  102. }
  103. else
  104. {
  105. sb.Append("; ");
  106. }
  107. sb.Append("MP:");
  108. sb.Append(MagicPointsRange.ToString());
  109. }
  110. // add the physical offense value, if any
  111. if ((PhysicalOffenseRange.Minimum != 0) ||
  112. (PhysicalOffenseRange.Maximum != 0))
  113. {
  114. if (firstStatistic)
  115. {
  116. firstStatistic = false;
  117. }
  118. else
  119. {
  120. sb.Append("; ");
  121. }
  122. sb.Append("PO:");
  123. sb.Append(PhysicalOffenseRange.ToString());
  124. }
  125. // add the physical defense value, if any
  126. if ((PhysicalDefenseRange.Minimum != 0) ||
  127. (PhysicalDefenseRange.Maximum != 0))
  128. {
  129. if (firstStatistic)
  130. {
  131. firstStatistic = false;
  132. }
  133. else
  134. {
  135. sb.Append("; ");
  136. }
  137. sb.Append("PD:");
  138. sb.Append(PhysicalDefenseRange.ToString());
  139. }
  140. // add the magical offense value, if any
  141. if ((MagicalOffenseRange.Minimum != 0) ||
  142. (MagicalOffenseRange.Maximum != 0))
  143. {
  144. if (firstStatistic)
  145. {
  146. firstStatistic = false;
  147. }
  148. else
  149. {
  150. sb.Append("; ");
  151. }
  152. sb.Append("MO:");
  153. sb.Append(MagicalOffenseRange.ToString());
  154. }
  155. // add the magical defense value, if any
  156. if ((MagicalDefenseRange.Minimum != 0) ||
  157. (MagicalDefenseRange.Maximum != 0))
  158. {
  159. if (firstStatistic)
  160. {
  161. firstStatistic = false;
  162. }
  163. else
  164. {
  165. sb.Append("; ");
  166. }
  167. sb.Append("MD:");
  168. sb.Append(MagicalDefenseRange.ToString());
  169. }
  170. return sb.ToString();
  171. }
  172. /// <summary>
  173. /// Add one value to another, piecewise, and return the result.
  174. /// </summary>
  175. public static StatisticsRange Add(StatisticsRange value1,
  176. StatisticsValue value2)
  177. {
  178. StatisticsRange outputRange = new StatisticsRange();
  179. outputRange.HealthPointsRange =
  180. value1.HealthPointsRange + value2.HealthPoints;
  181. outputRange.MagicPointsRange =
  182. value1.MagicPointsRange + value2.MagicPoints;
  183. outputRange.PhysicalOffenseRange =
  184. value1.PhysicalOffenseRange + value2.PhysicalOffense;
  185. outputRange.PhysicalDefenseRange =
  186. value1.PhysicalDefenseRange + value2.PhysicalDefense;
  187. outputRange.MagicalOffenseRange =
  188. value1.MagicalOffenseRange + value2.MagicalOffense;
  189. outputRange.MagicalDefenseRange =
  190. value1.MagicalDefenseRange + value2.MagicalDefense;
  191. return outputRange;
  192. }
  193. /// <summary>
  194. /// Add one value to another, piecewise, and return the result.
  195. /// </summary>
  196. public static StatisticsRange operator +(StatisticsRange value1,
  197. StatisticsValue value2)
  198. {
  199. return Add(value1, value2);
  200. }
  201. /// <summary>
  202. /// Reads a StatisticsRange object from the content pipeline.
  203. /// </summary>
  204. public class StatisticsRangeReader : ContentTypeReader<StatisticsRange>
  205. {
  206. protected override StatisticsRange Read(ContentReader input,
  207. StatisticsRange existingInstance)
  208. {
  209. StatisticsRange output = new StatisticsRange();
  210. output.HealthPointsRange = input.ReadObject<Int32Range>();
  211. output.MagicPointsRange = input.ReadObject<Int32Range>();
  212. output.PhysicalOffenseRange = input.ReadObject<Int32Range>();
  213. output.PhysicalDefenseRange = input.ReadObject<Int32Range>();
  214. output.MagicalOffenseRange = input.ReadObject<Int32Range>();
  215. output.MagicalDefenseRange = input.ReadObject<Int32Range>();
  216. return output;
  217. }
  218. }
  219. }
  220. }