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- #region File Description
- //-----------------------------------------------------------------------------
- // GameStartDescriptionWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- #endregion
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class GameStartDescriptionWriter : RolePlayingGameWriter<GameStartDescription>
- {
- protected override void Write(ContentWriter output, GameStartDescription value)
- {
- if (value.PlayerContentNames.Count <= 0)
- {
- throw new ArgumentException(
- "The starting party must have at least one player in it.");
- }
- output.Write(value.MapContentName);
- output.WriteObject(value.PlayerContentNames);
- output.Write(value.QuestLineContentName);
- }
- }
- }
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