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- //-----------------------------------------------------------------------------
- // MapEntryWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class MapEntryWriter<T> : RolePlayingGameWriter<MapEntry<T>>
- where T : ContentObject
- {
- ContentEntryWriter<T> contentEntryWriter = null;
- protected override void Initialize(ContentCompiler compiler)
- {
- contentEntryWriter = compiler.GetTypeWriter(typeof(ContentEntry<T>))
- as ContentEntryWriter<T>;
- base.Initialize(compiler);
- }
- protected override void Write(ContentWriter output, MapEntry<T> value)
- {
- output.WriteRawObject<ContentEntry<T>>(value as ContentEntry<T>,
- contentEntryWriter);
- output.WriteObject(value.MapPosition);
- output.Write((Int32)value.Direction);
- }
- }
- }
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