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- using Foundation;
- using Microsoft.Xna.Framework;
- using UIKit;
- namespace ShatterEffect.iOS
- {
- [Register("AppDelegate")]
- public class AppDelegate : UIApplicationDelegate
- {
- private Game _game;
- public override bool FinishedLaunching(UIApplication app, NSDictionary options)
- {
- _game = new ShatterEffectGame();
- _game.Run();
- return true;
- }
- }
- }
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