Program.cs 308 B

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  1. // Entry point for DesktopGL platform
  2. using System;
  3. using TexturedQuad.Core;
  4. namespace TexturedQuad.DesktopGL
  5. {
  6. public static class Program
  7. {
  8. [STAThread]
  9. static void Main()
  10. {
  11. using (var game = new TexturedQuadGame())
  12. game.Run();
  13. }
  14. }
  15. }