TiledSprites.DesktopGL.csproj 1.0 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net8.0</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <RootNamespace>TiledSprites.DesktopGL</RootNamespace>
  6. <Nullable>enable</Nullable>
  7. </PropertyGroup>
  8. <ItemGroup>
  9. <ProjectReference Include="..\..\Core\TiledSprites.Core.csproj" />
  10. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  11. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  12. </ItemGroup>
  13. <ItemGroup>
  14. <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb">
  15. <Link>Content\Content.mgcb</Link>
  16. </MonoGameContentReference>
  17. </ItemGroup>
  18. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  19. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  20. <Exec Command="dotnet tool restore" />
  21. </Target>
  22. </Project>