FixedBitArray3.cs 3.8 KB

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  1. /* Poly2Tri
  2. * Copyright (c) 2009-2010, Poly2Tri Contributors
  3. * http://code.google.com/p/poly2tri/
  4. *
  5. * All rights reserved.
  6. *
  7. * Redistribution and use in source and binary forms, with or without modification,
  8. * are permitted provided that the following conditions are met:
  9. *
  10. * * Redistributions of source code must retain the above copyright notice,
  11. * this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above copyright notice,
  13. * this list of conditions and the following disclaimer in the documentation
  14. * and/or other materials provided with the distribution.
  15. * * Neither the name of Poly2Tri nor the names of its contributors may be
  16. * used to endorse or promote products derived from this software without specific
  17. * prior written permission.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. using System;
  32. using System.Collections;
  33. using System.Collections.Generic;
  34. namespace Poly2Tri.Triangulation.Util
  35. {
  36. public struct FixedBitArray3 : IEnumerable<bool>
  37. {
  38. public bool _0, _1, _2;
  39. public bool this[int index]
  40. {
  41. get
  42. {
  43. switch (index)
  44. {
  45. case 0:
  46. return _0;
  47. case 1:
  48. return _1;
  49. case 2:
  50. return _2;
  51. default:
  52. throw new IndexOutOfRangeException();
  53. }
  54. }
  55. set
  56. {
  57. switch (index)
  58. {
  59. case 0:
  60. _0 = value;
  61. break;
  62. case 1:
  63. _1 = value;
  64. break;
  65. case 2:
  66. _2 = value;
  67. break;
  68. default:
  69. throw new IndexOutOfRangeException();
  70. }
  71. }
  72. }
  73. #region IEnumerable<bool> Members
  74. public IEnumerator<bool> GetEnumerator()
  75. {
  76. return Enumerate().GetEnumerator();
  77. }
  78. IEnumerator IEnumerable.GetEnumerator()
  79. {
  80. return GetEnumerator();
  81. }
  82. #endregion
  83. public bool Contains(bool value)
  84. {
  85. for (int i = 0; i < 3; ++i) if (this[i] == value) return true;
  86. return false;
  87. }
  88. public int IndexOf(bool value)
  89. {
  90. for (int i = 0; i < 3; ++i) if (this[i] == value) return i;
  91. return -1;
  92. }
  93. public void Clear()
  94. {
  95. _0 = _1 = _2 = false;
  96. }
  97. public void Clear(bool value)
  98. {
  99. for (int i = 0; i < 3; ++i) if (this[i] == value) this[i] = false;
  100. }
  101. private IEnumerable<bool> Enumerate()
  102. {
  103. for (int i = 0; i < 3; ++i) yield return this[i];
  104. }
  105. }
  106. }