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- /*
- * Farseer Physics Engine based on Box2D.XNA port:
- * Copyright (c) 2010 Ian Qvist
- *
- * Box2D.XNA port of Box2D:
- * Copyright (c) 2009 Brandon Furtwangler, Nathan Furtwangler
- *
- * Original source Box2D:
- * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- using System;
- using FarseerPhysics.Common;
- using FarseerPhysics.Dynamics;
- using Microsoft.Xna.Framework;
- namespace FarseerPhysics
- {
- [Flags]
- public enum DebugViewFlags
- {
- /// <summary>
- /// Draw shapes.
- /// </summary>
- Shape = (1 << 0),
- /// <summary>
- /// Draw joint connections.
- /// </summary>
- Joint = (1 << 1),
- /// <summary>
- /// Draw axis aligned bounding boxes.
- /// </summary>
- AABB = (1 << 2),
- /// <summary>
- /// Draw broad-phase pairs.
- /// </summary>
- Pair = (1 << 3),
- /// <summary>
- /// Draw center of mass frame.
- /// </summary>
- CenterOfMass = (1 << 4),
- /// <summary>
- /// Draw useful debug data such as timings and number of bodies, joints, contacts and more.
- /// </summary>
- DebugPanel = (1 << 5),
- /// <summary>
- /// Draw contact points between colliding bodies.
- /// </summary>
- ContactPoints = (1 << 6),
- /// <summary>
- /// Draw contact normals. Need ContactPoints to be enabled first.
- /// </summary>
- ContactNormals = (1 << 7),
- /// <summary>
- /// Draws the vertices of polygons.
- /// </summary>
- PolygonPoints = (1 << 8),
- /// <summary>
- /// Draws the performance graph.
- /// </summary>
- PerformanceGraph = (1 << 9),
- /// <summary>
- /// Draws controllers.
- /// </summary>
- Controllers = (1 << 10)
- }
- /// Implement and register this class with a World to provide debug drawing of physics
- /// entities in your game.
- public abstract class DebugView
- {
- protected DebugView(World world)
- {
- World = world;
- }
- protected World World { get; private set; }
- /// <summary>
- /// Gets or sets the debug view flags.
- /// </summary>
- /// <value>The flags.</value>
- public DebugViewFlags Flags { get; set; }
- /// <summary>
- /// Append flags to the current flags.
- /// </summary>
- /// <param name="flags">The flags.</param>
- public void AppendFlags(DebugViewFlags flags)
- {
- Flags |= flags;
- }
- /// <summary>
- /// Remove flags from the current flags.
- /// </summary>
- /// <param name="flags">The flags.</param>
- public void RemoveFlags(DebugViewFlags flags)
- {
- Flags &= ~flags;
- }
- /// <summary>
- /// Draw a closed polygon provided in CCW order.
- /// </summary>
- /// <param name="vertices">The vertices.</param>
- /// <param name="count">The vertex count.</param>
- /// <param name="red">The red value.</param>
- /// <param name="blue">The blue value.</param>
- /// <param name="green">The green value.</param>
- public abstract void DrawPolygon(Vector2[] vertices, int count, float red, float blue, float green);
- /// <summary>
- /// Draw a solid closed polygon provided in CCW order.
- /// </summary>
- /// <param name="vertices">The vertices.</param>
- /// <param name="count">The vertex count.</param>
- /// <param name="red">The red value.</param>
- /// <param name="blue">The blue value.</param>
- /// <param name="green">The green value.</param>
- public abstract void DrawSolidPolygon(Vector2[] vertices, int count, float red, float blue, float green);
- /// <summary>
- /// Draw a circle.
- /// </summary>
- /// <param name="center">The center.</param>
- /// <param name="radius">The radius.</param>
- /// <param name="red">The red value.</param>
- /// <param name="blue">The blue value.</param>
- /// <param name="green">The green value.</param>
- public abstract void DrawCircle(Vector2 center, float radius, float red, float blue, float green);
- /// <summary>
- /// Draw a solid circle.
- /// </summary>
- /// <param name="center">The center.</param>
- /// <param name="radius">The radius.</param>
- /// <param name="axis">The axis.</param>
- /// <param name="red">The red value.</param>
- /// <param name="blue">The blue value.</param>
- /// <param name="green">The green value.</param>
- public abstract void DrawSolidCircle(Vector2 center, float radius, Vector2 axis, float red, float blue,
- float green);
- /// <summary>
- /// Draw a line segment.
- /// </summary>
- /// <param name="start">The start.</param>
- /// <param name="end">The end.</param>
- /// <param name="red">The red value.</param>
- /// <param name="blue">The blue value.</param>
- /// <param name="green">The green value.</param>
- public abstract void DrawSegment(Vector2 start, Vector2 end, float red, float blue, float green);
- /// <summary>
- /// Draw a transform. Choose your own length scale.
- /// </summary>
- /// <param name="transform">The transform.</param>
- public abstract void DrawTransform(ref Transform transform);
- }
- }
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