RenderTarget2D.csproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
  3. <PropertyGroup>
  4. <ProjectGuid>{B3DD03E0-4DEC-45A0-A481-2CF90A51C516}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Exe</OutputType>
  8. <RootNamespace>RenderTarget2D</RootNamespace>
  9. <AssemblyName>RenderTarget2D</AssemblyName>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Platform)' == 'x86' ">
  14. <PlatformTarget>x86</PlatformTarget>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
  17. <OutputPath>bin\Debug\</OutputPath>
  18. <DebugSymbols>True</DebugSymbols>
  19. <DebugType>Full</DebugType>
  20. <Optimize>False</Optimize>
  21. <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
  25. <OutputPath>bin\Release\</OutputPath>
  26. <DebugSymbols>False</DebugSymbols>
  27. <DebugType>None</DebugType>
  28. <Optimize>True</Optimize>
  29. <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
  30. <DefineConstants>TRACE</DefineConstants>
  31. </PropertyGroup>
  32. <ItemGroup>
  33. <Reference Include="System" />
  34. <Reference Include="System.Core">
  35. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  36. </Reference>
  37. <Reference Include="System.Data" />
  38. <Reference Include="System.Xml" />
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="..\..\MacOS\RenderTarget2DSample\Game1.cs">
  42. <Link>Game1.cs</Link>
  43. </Compile>
  44. <Compile Include="Program.cs" />
  45. <Compile Include="Properties\AssemblyInfo.cs" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Windows.csproj">
  49. <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
  50. <Name>MonoGame.Framework.Windows</Name>
  51. </ProjectReference>
  52. <ProjectReference Include="..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj">
  53. <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
  54. <Name>Lidgren.Network.Windows</Name>
  55. </ProjectReference>
  56. </ItemGroup>
  57. <ItemGroup>
  58. <Folder Include="Content" />
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Content Include="..\..\MacOS\RenderTarget2DSample\Content\MooTheMerciless.xnb">
  62. <Link>Content\MooTheMerciless.xnb</Link>
  63. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  64. </Content>
  65. <Content Include="..\..\MacOS\RenderTarget2DSample\Content\wood.xnb">
  66. <Link>Content\wood.xnb</Link>
  67. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  68. </Content>
  69. </ItemGroup>
  70. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
  71. </Project>