MonoGame.Samples.RenderTarget2D.Android.csproj 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{DEDD20B5-8F83-46FD-AD05-8F8FCC49FCD6}</ProjectGuid>
  9. <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Library</OutputType>
  11. <RootNamespace>MonoGame.Samples.RenderTarget2D.Android</RootNamespace>
  12. <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
  13. <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
  14. <AndroidResgenClass>Resource</AndroidResgenClass>
  15. <AndroidApplication>True</AndroidApplication>
  16. <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
  17. <AssemblyName>MonoGame.Samples.RenderTarget2D.Android</AssemblyName>
  18. </PropertyGroup>
  19. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\Debug</OutputPath>
  24. <DefineConstants>DEBUG;ANDROID</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. <ConsolePause>false</ConsolePause>
  28. <AndroidLinkMode>None</AndroidLinkMode>
  29. </PropertyGroup>
  30. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  31. <DebugType>none</DebugType>
  32. <Optimize>false</Optimize>
  33. <OutputPath>bin\Release</OutputPath>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <ConsolePause>false</ConsolePause>
  37. <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
  38. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  39. </PropertyGroup>
  40. <ItemGroup>
  41. <Reference Include="System" />
  42. <Reference Include="System.Xml" />
  43. <Reference Include="System.Core" />
  44. <Reference Include="Mono.Android" />
  45. <Reference Include="OpenTK" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Activity1.cs" />
  49. <Compile Include="Resources\Resource.designer.cs" />
  50. <Compile Include="Properties\AssemblyInfo.cs" />
  51. <Compile Include="..\..\MacOS\RenderTarget2DSample\Game1.cs">
  52. <Link>Game1.cs</Link>
  53. </Compile>
  54. </ItemGroup>
  55. <ItemGroup>
  56. <None Include="Resources\AboutResources.txt" />
  57. <None Include="Assets\AboutAssets.txt" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <AndroidResource Include="Resources\layout\Main.axml" />
  61. <AndroidResource Include="Resources\values\Strings.xml" />
  62. <AndroidResource Include="Resources\drawable\Icon.png" />
  63. </ItemGroup>
  64. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  65. <ItemGroup>
  66. <AndroidAsset Include="..\..\MacOS\RenderTarget2DSample\Content\MooTheMerciless.xnb">
  67. <Link>Assets\Content\MooTheMerciless.xnb</Link>
  68. </AndroidAsset>
  69. <AndroidAsset Include="..\..\MacOS\RenderTarget2DSample\Content\wood.xnb">
  70. <Link>Assets\Content\wood.xnb</Link>
  71. </AndroidAsset>
  72. </ItemGroup>
  73. <ItemGroup>
  74. <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Android.csproj">
  75. <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
  76. <Name>MonoGame.Framework.Android</Name>
  77. </ProjectReference>
  78. </ItemGroup>
  79. </Project>