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- using Microsoft.Xna.Framework.GamerServices;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Net;
- namespace Microsoft.Xna.Framework.Net
- {
- /// <summary>
- /// Represents a player in a network session.
- /// </summary>
- public class NetworkGamer
- {
- private static NetworkGamer localGamer;
- private readonly NetworkSession session;
- private readonly string id;
- private readonly bool isLocal;
- private readonly bool isHost;
- private string gamertag;
- private bool isReady;
- private object tag;
- // Network performance properties
- private TimeSpan roundtripTime = TimeSpan.Zero;
- /// <summary>
- /// Gets the unique identifier for this gamer.
- /// </summary>
- public string Id => id;
- /// <summary>
- /// Gets whether this gamer is the local player.
- /// </summary>
- public bool IsLocal => isLocal;
- /// <summary>
- /// Gets whether this gamer is the host of the session.
- /// </summary>
- public bool IsHost => isHost;
- /// <summary>
- /// Gets or sets the gamertag for this gamer.
- /// </summary>
- public string Gamertag
- {
- get => gamertag;
- set => gamertag = value ?? throw new ArgumentNullException(nameof(value));
- }
- /// <summary>
- /// Gets or sets whether this gamer is ready to start the game.
- /// </summary>
- public bool IsReady
- {
- get => isReady;
- set
- {
- if (isReady != value)
- {
- isReady = value;
- // Notify session of readiness change if this is the local gamer
- if (isLocal)
- {
- session?.NotifyReadinessChanged(this);
- }
- }
- }
- }
- /// <summary>
- /// Gets or sets custom data associated with this gamer.
- /// </summary>
- public object Tag
- {
- get => tag;
- set => tag = value;
- }
- /// <summary>
- /// Gets the machine for this network gamer.
- /// </summary>
- public NetworkMachine Machine => null; // Mock implementation
- /// <summary>
- /// Gets whether data is available to be received from this gamer.
- /// </summary>
- public bool IsDataAvailable => incomingPackets.Count > 0;
- /// <summary>
- /// Gets the SignedInGamer associated with this NetworkGamer.
- /// </summary>
- public SignedInGamer SignedInGamer => SignedInGamer.Current;
- /// <summary>
- /// Gets whether this gamer is muted by the local user.
- /// </summary>
- public bool IsMutedByLocalUser => false; // Mock implementation
- /// <summary>
- /// Gets whether this gamer is currently talking.
- /// </summary>
- public bool IsTalking => false; // Mock implementation
- /// <summary>
- /// Gets whether this gamer has voice capabilities.
- /// </summary>
- public bool HasVoice => false; // Mock implementation
- // Add to NetworkGamer class
- private readonly Queue<(byte[] Data, NetworkGamer Sender)> incomingPackets = new Queue<(byte[], NetworkGamer)>();
- internal NetworkGamer(NetworkSession session, string id, bool isLocal, bool isHost, string gamertag)
- {
- this.session = session;
- this.id = id;
- this.isLocal = isLocal;
- this.isHost = isHost;
- this.gamertag = gamertag;
- }
- /// <summary>
- /// Receives data from this gamer.
- /// </summary>
- /// <param name="data">Array to receive the data into.</param>
- /// <param name="sender">The gamer who sent the data.</param>
- /// <returns>The number of bytes received.</returns>
- public int ReceiveData(byte[] data, out NetworkGamer sender)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data));
- sender = null;
- // Check if data is available
- if (!IsDataAvailable)
- return 0;
- var packet = incomingPackets.Dequeue();
- sender = packet.Sender;
- int length = Math.Min(data.Length, packet.Data.Length);
- Array.Copy(packet.Data, data, length);
- return length;
- }
- public int ReceiveData(byte[] data, int offset, out NetworkGamer sender)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data));
- if (offset < 0 || offset >= data.Length)
- throw new ArgumentOutOfRangeException(nameof(offset), "Offset must be within the bounds of the data array.");
- sender = null;
- // Check if data is available
- if (!IsDataAvailable)
- return 0;
- var packet = incomingPackets.Dequeue();
- sender = packet.Sender;
- int length = Math.Min(data.Length - offset, packet.Data.Length);
- Array.Copy(packet.Data, 0, data, offset, length);
- return length;
- }
- /// <summary>
- /// Receives data from this gamer using PacketReader.
- /// </summary>
- /// <param name="data">Array to receive the data into.</param>
- /// <param name="sender">The gamer who sent the data.</param>
- /// <returns>The number of bytes received.</returns>
- public int ReceiveData(PacketReader reader, out NetworkGamer sender)
- {
- // Ensure the session is valid
- if (session == null)
- throw new InvalidOperationException("Network session is not initialized.");
- reader = null;
- sender = null;
- // Check if data is available
- if (!IsDataAvailable)
- return 0;
- var packet = incomingPackets.Dequeue();
- sender = packet.Sender;
- reader = new PacketReader(packet.Data);
- return packet.Data.Length;
- }
- /// <summary>
- /// Sends data to other gamers in the session.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- public void SendData(byte[] data, SendDataOptions options)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data));
- if (!Enum.IsDefined(typeof(SendDataOptions), options))
- throw new ArgumentOutOfRangeException(nameof(options), "Invalid send data option.");
- SendDataInternal(data, options, session.AllGamers);
- }
- /// <summary>
- /// Sends data to specific gamers in the session.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- /// <param name="recipients">The gamers to send to.</param>
- public void SendData(byte[] data, SendDataOptions options, IEnumerable<NetworkGamer> recipients)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data));
- if (!Enum.IsDefined(typeof(SendDataOptions), options))
- throw new ArgumentOutOfRangeException(nameof(options), "Invalid send data option.");
- SendDataInternal(data, options, recipients);
- }
- /// <summary>
- /// Sends data using PacketWriter.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- public void SendData(PacketWriter data, SendDataOptions options)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data), "PacketWriter cannot be null.");
- if (!Enum.IsDefined(typeof(SendDataOptions), options))
- throw new ArgumentOutOfRangeException(nameof(options), "Invalid send data option.");
- byte[] serializedData = data.GetData();
- SendDataInternal(serializedData, options, session.AllGamers);
- }
- /// <summary>
- /// Sends data using PacketWriter to specific recipients.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- /// <param name="recipients">The gamers to send to.</param>
- public void SendData(PacketWriter data, SendDataOptions options, IEnumerable<NetworkGamer> recipients)
- {
- if (data == null)
- throw new ArgumentNullException(nameof(data), "PacketWriter cannot be null.");
- if (recipients == null)
- throw new ArgumentNullException(nameof(recipients));
- byte[] serializedData = data.GetData();
- SendDataInternal(serializedData, options, recipients);
- }
- /// <summary>
- /// Sends data using PacketWriter to a specific recipient.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- /// <param name="recipient">The gamer to send to.</param>
- public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient)
- {
- SendData(data, options, new[] { recipient });
- }
- /// <summary>
- /// Sends byte array data to a specific recipient.
- /// </summary>
- /// <param name="data">The data to send.</param>
- /// <param name="options">Send options.</param>
- /// <param name="recipient">The gamer to send to.</param>
- public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient)
- {
- SendData(data, options, new[] { recipient });
- }
- /// <summary>
- /// Gets the current round-trip time for network communication with this gamer.
- /// </summary>
- public TimeSpan RoundtripTime => roundtripTime;
- /// <summary>
- /// Updates the round-trip time (internal use).
- /// </summary>
- internal void UpdateRoundtripTime(TimeSpan newRoundtripTime)
- {
- roundtripTime = newRoundtripTime;
- }
- public override string ToString()
- {
- return $"{Gamertag} ({(IsLocal ? "Local" : "Remote")}, {(IsHost ? "Host" : "Player")})";
- }
- public override bool Equals(object obj)
- {
- return obj is NetworkGamer other && Id == other.Id;
- }
- public override int GetHashCode()
- {
- return Id.GetHashCode();
- }
- /// <summary>
- /// Gets the local gamer.
- /// </summary>
- public static NetworkGamer LocalGamer
- {
- get => localGamer;
- internal set => localGamer = value;
- }
- /// <summary>
- /// Implicit conversion from NetworkGamer to SignedInGamer.
- /// </summary>
- public static implicit operator SignedInGamer(NetworkGamer gamer)
- {
- return gamer?.SignedInGamer;
- }
- private void SendDataInternal(byte[] data, SendDataOptions options, IEnumerable<NetworkGamer> recipients)
- {
- switch (session.SessionType)
- {
- case NetworkSessionType.SystemLink:
- foreach (var recipient in recipients)
- {
- session.SendDataToGamer(recipient, data, options);
- }
- break;
- case NetworkSessionType.Local:
- // TODO: session.ProcessIncomingMessages(); // Simulate message delivery
- break;
- case NetworkSessionType.PlayerMatch:
- // Placeholder for future implementation
- throw new NotImplementedException("PlayerMatch session type is not yet supported.");
- case NetworkSessionType.Ranked:
- // Placeholder for future implementation
- throw new NotImplementedException("Ranked session type is not yet supported.");
- default:
- throw new ArgumentOutOfRangeException(nameof(session.SessionType), $"Unsupported session type: {session.SessionType}");
- }
- }
- internal void EnqueueIncomingPacket(byte[] data, NetworkGamer sender)
- {
- lock (incomingPackets)
- {
- incomingPackets.Enqueue((data, sender));
- }
- }
- }
- }
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