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- #region File Description
- //-----------------------------------------------------------------------------
- // Layout.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- #endregion
- namespace PerformanceMeasuring.GameDebugTools
- {
- /// <summary>
- /// Alignment for layout.
- /// </summary>
- [Flags]
- public enum Alignment
- {
- None = 0,
- // Horizontal layouts
- Left = 1,
- Right = 2,
- HorizontalCenter = 4,
- // Vertical layouts
- Top = 8,
- Bottom = 16,
- VerticalCenter = 32,
- // Combinations
- TopLeft = Top | Left,
- TopRight = Top | Right,
- TopCenter = Top | HorizontalCenter,
- BottomLeft = Bottom | Left,
- BottomRight = Bottom | Right,
- BottomCenter = Bottom | HorizontalCenter,
- CenterLeft = VerticalCenter | Left,
- CenterRight = VerticalCenter | Right,
- Center = VerticalCenter | HorizontalCenter
- }
- /// <summary>
- /// Layout class that supports title safe area.
- /// </summary>
- /// <remarks>
- /// You have to support various resolutions when you develop multi-platform
- /// games. Also, you have to support title safe area for Xbox 360 games.
- ///
- /// This structure places given rectangle with specified alignment and margin
- /// based on layout area (client area) with safe area.
- ///
- /// Margin is percentage of client area size.
- ///
- /// Example:
- ///
- /// Place( region, 0.1f, 0.2f, Aligment.TopLeft );
- ///
- /// Place region at 10% from left side of the client area,
- /// 20% from top of the client area.
- ///
- ///
- /// Place( region, 0.3f, 0.4f, Aligment.BottomRight );
- ///
- /// Place region at 30% from right side of client,
- /// 40% from the bottom of the client area.
- ///
- ///
- /// You can individually specify client area and safe area.
- /// So, it is useful when you have split screen game which layout happens based
- /// on client and it takes care of the safe at same time.
- ///
- /// </remarks>
- public struct Layout
- {
- #region Fields
- /// <summary>
- /// Gets/Sets client area.
- /// </summary>
- public Rectangle ClientArea;
- /// <summary>
- /// Gets/Sets safe area.
- /// </summary>
- public Rectangle SafeArea;
- #endregion
- #region Initialization
- /// <summary>
- /// Construct layout object by specify both client area and safe area.
- /// </summary>
- /// <param name="client">Client area</param>
- /// <param name="safeArea">safe area</param>
- public Layout(Rectangle clientArea, Rectangle safeArea)
- {
- ClientArea = clientArea;
- SafeArea = safeArea;
- }
- /// <summary>
- /// Construct layout object by specify client area.
- /// Safe area becomes same size as client area.
- /// </summary>
- /// <param name="client">Client area</param>
- public Layout(Rectangle clientArea)
- : this(clientArea, clientArea)
- {
- }
- /// <summary>
- /// Construct layout object by specify viewport.
- /// Safe area becomes same as Viewpoert.TItleSafeArea.
- /// </summary>
- public Layout(Viewport viewport)
- {
- ClientArea = new Rectangle((int)viewport.X, (int)viewport.Y,
- (int)viewport.Width, (int)viewport.Height);
- SafeArea = viewport.TitleSafeArea;
- }
- #endregion
- /// <summary>
- /// Layouting specified region
- /// </summary>
- /// <param name="region">placing region</param>
- /// <returns>Placed position</returns>
- public Vector2 Place(Vector2 size, float horizontalMargin,
- float verticalMargine, Alignment alignment)
- {
- Rectangle rc = new Rectangle(0, 0, (int)size.X, (int)size.Y);
- rc = Place(rc, horizontalMargin, verticalMargine, alignment);
- return new Vector2(rc.X, rc.Y);
- }
- /// <summary>
- /// Layouting specified region
- /// </summary>
- /// <param name="region">placing rectangle</param>
- /// <returns>placed rectangle</returns>
- public Rectangle Place(Rectangle region, float horizontalMargin,
- float verticalMargine, Alignment alignment)
- {
- // Horizontal layout.
- if ((alignment & Alignment.Left) != 0)
- {
- region.X = ClientArea.X + (int)(ClientArea.Width * horizontalMargin);
- }
- else if ((alignment & Alignment.Right) != 0)
- {
- region.X = ClientArea.X +
- (int)(ClientArea.Width * (1.0f - horizontalMargin)) -
- region.Width;
- }
- else if ((alignment & Alignment.HorizontalCenter) != 0)
- {
- region.X = ClientArea.X + (ClientArea.Width - region.Width) / 2 +
- (int)(horizontalMargin * ClientArea.Width);
- }
- else
- {
- // Don't do layout.
- }
- // Vertical layout.
- if ((alignment & Alignment.Top) != 0)
- {
- region.Y = ClientArea.Y + (int)(ClientArea.Height * verticalMargine);
- }
- else if ((alignment & Alignment.Bottom) != 0)
- {
- region.Y = ClientArea.Y +
- (int)(ClientArea.Height * (1.0f - verticalMargine)) -
- region.Height;
- }
- else if ((alignment & Alignment.VerticalCenter) != 0)
- {
- region.Y = ClientArea.Y + (ClientArea.Height - region.Height) / 2 +
- (int)(verticalMargine * ClientArea.Height);
- }
- else
- {
- // Don't do layout.
- }
- // Make sure layout region is in the safe area.
- if (region.Left < SafeArea.Left)
- region.X = SafeArea.Left;
- if (region.Right > SafeArea.Right)
- region.X = SafeArea.Right - region.Width;
- if (region.Top < SafeArea.Top)
- region.Y = SafeArea.Top;
- if (region.Bottom > SafeArea.Bottom)
- region.Y = SafeArea.Bottom - region.Height;
- return region;
- }
- }
- }
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