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- // Pixel shader extracts the brighter areas of an image.
- // This is the first step in applying a bloom postprocess.
- sampler TextureSampler : register(s0);
- float BloomThreshold;
- float4 PixelShaderF(float2 texCoord : TEXCOORD0) : COLOR0
- {
- // Look up the original image color.
- float4 c = tex2D(TextureSampler, texCoord);
- // Adjust it to keep only values brighter than the specified threshold.
- return saturate((c - BloomThreshold) / (1 - BloomThreshold));
- }
- technique BloomExtract
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 PixelShaderF();
- }
- }
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