NetworkPrediction.Android.csproj 1.5 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>Exe</OutputType>
  4. <TargetFramework>net8.0-android</TargetFramework>
  5. <RootNamespace>NetworkPrediction</RootNamespace>
  6. <AssemblyName>NetworkPrediction.Android</AssemblyName>
  7. <AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
  8. <AndroidApplication>true</AndroidApplication>
  9. <RuntimeIdentifiers>android-arm;android-arm64;android-x86;android-x64</RuntimeIdentifiers>
  10. <AndroidManifest>Platforms\Android\AndroidManifest.xml</AndroidManifest>
  11. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  12. <Title>Network Prediction</Title>
  13. <Product>NetworkPrediction</Product>
  14. <Description>This sample shows how to use prediction and smoothing algorithms to compensate for network lag, making remotely controlled objects appear to move smoothly even when there is a significant delay in packets being delivered over the network.</Description>
  15. <Company>Microsoft</Company>
  16. <Copyright>Copyright © Microsoft 2007</Copyright>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
  20. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  21. </ItemGroup>
  22. <ItemGroup>
  23. <ProjectReference Include="..\..\Core\NetworkPrediction.Core.csproj" />
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">
  27. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  28. </Content>
  29. </ItemGroup>
  30. </Project>