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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <OutputType>Exe</OutputType>
- <TargetFramework>net8.0-ios</TargetFramework>
- <RootNamespace>NetworkPrediction</RootNamespace>
- <AssemblyName>NetworkPrediction.iOS</AssemblyName>
- <SupportedOSPlatformVersion>11.0</SupportedOSPlatformVersion>
- <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
- <Title>Network Prediction</Title>
- <Product>NetworkPrediction</Product>
- <Description>This sample shows how to use prediction and smoothing algorithms to compensate for network lag, making remotely controlled objects appear to move smoothly even when there is a significant delay in packets being delivered over the network.</Description>
- <Company>Microsoft</Company>
- <Copyright>Copyright © Microsoft 2007</Copyright>
- </PropertyGroup>
- <ItemGroup>
- <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Core\NetworkPrediction.Core.csproj" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
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