Resource.designer.cs 1.4 KB

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  1. #pragma warning disable 1591
  2. //------------------------------------------------------------------------------
  3. // <auto-generated>
  4. // This code was generated by a tool.
  5. // Runtime Version:4.0.30319.586
  6. //
  7. // Changes to this file may cause incorrect behavior and will be lost if
  8. // the code is regenerated.
  9. // </auto-generated>
  10. //------------------------------------------------------------------------------
  11. [assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.Primitives.Android.Resource", IsApplication=true)]
  12. namespace MonoGame.Samples.Primitives.Android
  13. {
  14. [System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
  15. public partial class Resource
  16. {
  17. Resource()
  18. {
  19. global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
  20. }
  21. public static void UpdateIdValues()
  22. {
  23. }
  24. public partial class Attribute
  25. {
  26. private Attribute()
  27. {
  28. }
  29. }
  30. public partial class Drawable
  31. {
  32. // aapt resource value: 0x7f020000
  33. public const int Icon = 2130837504;
  34. private Drawable()
  35. {
  36. }
  37. }
  38. public partial class Layout
  39. {
  40. // aapt resource value: 0x7f030000
  41. public const int Main = 2130903040;
  42. private Layout()
  43. {
  44. }
  45. }
  46. public partial class String
  47. {
  48. // aapt resource value: 0x7f040000
  49. public const int app_name = 2130968576;
  50. private String()
  51. {
  52. }
  53. }
  54. }
  55. }
  56. #pragma warning restore 1591