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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net8.0-android</TargetFramework>
- <OutputType>Exe</OutputType>
- <RollForward>Major</RollForward>
- <PublishReadyToRun>false</PublishReadyToRun>
- <TieredCompilation>false</TieredCompilation>
- <AssemblyName>ParticleSample</AssemblyName>
- <RootNamespace>ParticleSample</RootNamespace>
- <SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
- <AndroidUseAapt2>True</AndroidUseAapt2>
- <AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
- <AndroidManifest>AndroidManifest.xml</AndroidManifest>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationId>com.monogame.particlesample</ApplicationId>
- <ApplicationVersion>1</ApplicationVersion>
- <ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
- </PropertyGroup>
- <ItemGroup>
- <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- <ProjectReference Include="..\..\Core\ParticleSample.Core.csproj" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
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