SamplesContentBuilderContent.contentproj 42 KB

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  1032. </Compile>
  1033. <Compile Include="bonus\Pretzel.png">
  1034. <Name>Pretzel</Name>
  1035. <Importer>TextureImporter</Importer>
  1036. <Processor>MGTextureProcessor</Processor>
  1037. </Compile>
  1038. <Compile Include="bonus\Strawberry.png">
  1039. <Name>Strawberry</Name>
  1040. <Importer>TextureImporter</Importer>
  1041. <Processor>MGTextureProcessor</Processor>
  1042. </Compile>
  1043. </ItemGroup>
  1044. <ItemGroup>
  1045. <Compile Include="sprites\Board.png">
  1046. <Name>Board</Name>
  1047. <Importer>TextureImporter</Importer>
  1048. <Processor>MGTextureProcessor</Processor>
  1049. </Compile>
  1050. <Compile Include="sprites\BoardFlash.png">
  1051. <Name>BoardFlash</Name>
  1052. <Importer>TextureImporter</Importer>
  1053. <Processor>MGTextureProcessor</Processor>
  1054. </Compile>
  1055. <Compile Include="sprites\Crump.png">
  1056. <Name>Crump</Name>
  1057. <Importer>TextureImporter</Importer>
  1058. <Processor>MGTextureProcessor</Processor>
  1059. </Compile>
  1060. <Compile Include="sprites\DyingSheetNew.png">
  1061. <Name>DyingSheetNew</Name>
  1062. <Importer>TextureImporter</Importer>
  1063. <Processor>MGTextureProcessor</Processor>
  1064. </Compile>
  1065. <Compile Include="sprites\ExtraLife.png">
  1066. <Name>ExtraLife</Name>
  1067. <Importer>TextureImporter</Importer>
  1068. <Processor>MGTextureProcessor</Processor>
  1069. </Compile>
  1070. <Compile Include="sprites\GhostBase.png">
  1071. <Name>GhostBase</Name>
  1072. <Importer>TextureImporter</Importer>
  1073. <Processor>MGTextureProcessor</Processor>
  1074. </Compile>
  1075. <Compile Include="sprites\GhostBase2.png">
  1076. <Name>GhostBase2</Name>
  1077. <Importer>TextureImporter</Importer>
  1078. <Processor>MGTextureProcessor</Processor>
  1079. </Compile>
  1080. <Compile Include="sprites\GhostChased.png">
  1081. <Name>GhostChased</Name>
  1082. <Importer>TextureImporter</Importer>
  1083. <Processor>MGTextureProcessor</Processor>
  1084. </Compile>
  1085. <Compile Include="sprites\GhostEyes.png">
  1086. <Name>GhostEyes</Name>
  1087. <Importer>TextureImporter</Importer>
  1088. <Processor>MGTextureProcessor</Processor>
  1089. </Compile>
  1090. <Compile Include="sprites\GhostEyesCenter.png">
  1091. <Name>GhostEyesCenter</Name>
  1092. <Importer>TextureImporter</Importer>
  1093. <Processor>MGTextureProcessor</Processor>
  1094. </Compile>
  1095. <Compile Include="sprites\PacManEating1.png">
  1096. <Name>PacManEating1</Name>
  1097. <Importer>TextureImporter</Importer>
  1098. <Processor>MGTextureProcessor</Processor>
  1099. </Compile>
  1100. <Compile Include="sprites\PacManEating2.png">
  1101. <Name>PacManEating2</Name>
  1102. <Importer>TextureImporter</Importer>
  1103. <Processor>MGTextureProcessor</Processor>
  1104. </Compile>
  1105. <Compile Include="sprites\PacManEating3.png">
  1106. <Name>PacManEating3</Name>
  1107. <Importer>TextureImporter</Importer>
  1108. <Processor>MGTextureProcessor</Processor>
  1109. </Compile>
  1110. <Compile Include="sprites\PacManEating4.png">
  1111. <Name>PacManEating4</Name>
  1112. <Importer>TextureImporter</Importer>
  1113. <Processor>MGTextureProcessor</Processor>
  1114. </Compile>
  1115. <Compile Include="sprites\PacManEating5.png">
  1116. <Name>PacManEating5</Name>
  1117. <Importer>TextureImporter</Importer>
  1118. <Processor>MGTextureProcessor</Processor>
  1119. </Compile>
  1120. <Compile Include="sprites\PacManEating6.png">
  1121. <Name>PacManEating6</Name>
  1122. <Importer>TextureImporter</Importer>
  1123. <Processor>MGTextureProcessor</Processor>
  1124. </Compile>
  1125. <Compile Include="sprites\PacManEating7.png">
  1126. <Name>PacManEating7</Name>
  1127. <Importer>TextureImporter</Importer>
  1128. <Processor>MGTextureProcessor</Processor>
  1129. </Compile>
  1130. <Compile Include="sprites\PacManEating8.png">
  1131. <Name>PacManEating8</Name>
  1132. <Importer>TextureImporter</Importer>
  1133. <Processor>MGTextureProcessor</Processor>
  1134. </Compile>
  1135. <Compile Include="sprites\PacManEating9.png">
  1136. <Name>PacManEating9</Name>
  1137. <Importer>TextureImporter</Importer>
  1138. <Processor>MGTextureProcessor</Processor>
  1139. </Compile>
  1140. <Compile Include="sprites\PowerPill.png">
  1141. <Name>PowerPill</Name>
  1142. <Importer>TextureImporter</Importer>
  1143. <Processor>MGTextureProcessor</Processor>
  1144. </Compile>
  1145. <Compile Include="sprites\Selection.png">
  1146. <Name>Selection</Name>
  1147. <Importer>TextureImporter</Importer>
  1148. <Processor>MGTextureProcessor</Processor>
  1149. </Compile>
  1150. <Compile Include="sprites\Title.png">
  1151. <Name>Title</Name>
  1152. <Importer>TextureImporter</Importer>
  1153. <Processor>MGTextureProcessor</Processor>
  1154. </Compile>
  1155. </ItemGroup>
  1156. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  1157. <!--
  1158. To modify your build process, add your task inside one of the targets below and uncomment it.
  1159. Other similar extension points exist, see Microsoft.Common.targets.
  1160. <Target Name="BeforeBuild">
  1161. </Target>
  1162. <Target Name="AfterBuild">
  1163. </Target>
  1164. -->
  1165. </Project>