ControlsScreen.cs 17 KB

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  1. //-----------------------------------------------------------------------------
  2. // ControlsScreen.cs
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Text;
  10. using Microsoft.Xna.Framework;
  11. using Microsoft.Xna.Framework.Graphics;
  12. using Microsoft.Xna.Framework.Content;
  13. using RolePlaying.Data;
  14. using System.IO;
  15. namespace RolePlaying
  16. {
  17. /// <summary>
  18. /// Displays the in-game controls to the user.
  19. /// </summary>
  20. /// <remarks>One possible extension would be to enable control remapping.</remarks>
  21. class ControlsScreen : GameScreen
  22. {
  23. /// <summary>
  24. /// Holds the GamePad control info to display
  25. /// </summary>
  26. private struct GamePadInfo
  27. {
  28. public string text;
  29. public Vector2 textPosition;
  30. }
  31. /// <summary>
  32. /// Holds the Keyboard control info to display
  33. /// </summary>
  34. private struct KeyboardInfo
  35. {
  36. public InputManager.ActionMap[] totalActionList;
  37. public int selectedIndex;
  38. }
  39. private Texture2D backgroundTexture;
  40. private Texture2D plankTexture;
  41. private Vector2 plankPosition;
  42. private Vector2 titlePosition;
  43. private Vector2 actionPosition;
  44. private Vector2 key1Position;
  45. private Vector2 key2Position;
  46. private Texture2D baseBorderTexture;
  47. private Vector2 baseBorderPosition = new Vector2(200, 570);
  48. private Texture2D scrollUpTexture;
  49. private Texture2D scrollDownTexture;
  50. private Vector2 scrollUpPosition = new Vector2(990, 235);
  51. private Vector2 scrollDownPosition = new Vector2(990, 490);
  52. private Texture2D rightTriggerButton;
  53. private Texture2D leftTriggerButton;
  54. private Vector2 rightTriggerPosition;
  55. private Vector2 leftTriggerPosition;
  56. private Texture2D controlPadTexture;
  57. private Vector2 controlPosition = new Vector2(450, 180);
  58. private Texture2D keyboardTexture;
  59. private Vector2 keyboardPosition = new Vector2(305, 185);
  60. private float chartLine1Position;
  61. private float chartLine2Position;
  62. private float chartLine3Position;
  63. private float chartLine4Position;
  64. private Texture2D backTexture;
  65. private readonly Vector2 backPosition = new Vector2(225, 610);
  66. private bool isShowControlPad;
  67. private GamePadInfo[] leftStrings = new GamePadInfo[7];
  68. private GamePadInfo[] rightStrings = new GamePadInfo[6];
  69. private KeyboardInfo keyboardInfo;
  70. private int startIndex = 0;
  71. private const int maxActionDisplay = 6;
  72. /// <summary>
  73. /// Creates a new ControlsScreen object.
  74. /// </summary>
  75. public ControlsScreen()
  76. : base()
  77. {
  78. TransitionOnTime = TimeSpan.FromSeconds(0.5);
  79. chartLine1Position = keyboardPosition.X + 30;
  80. chartLine2Position = keyboardPosition.X + 340;
  81. chartLine3Position = keyboardPosition.X + 510;
  82. chartLine4Position = keyboardPosition.X + 670;
  83. isShowControlPad = true;
  84. }
  85. /// <summary>
  86. /// Loads the graphics content required for this screen.
  87. /// </summary>
  88. public override void LoadContent()
  89. {
  90. keyboardInfo.totalActionList = InputManager.ActionMaps;
  91. keyboardInfo.selectedIndex = 0;
  92. const int leftStringsPosition = 450;
  93. const int rightStringPosition = 818;
  94. float height = Fonts.DescriptionFont.LineSpacing - 5;
  95. // Set the data for gamepad control to display
  96. leftStrings[0].text = "Page Left";
  97. leftStrings[0].textPosition = new Vector2(leftStringsPosition -
  98. Fonts.DescriptionFont.MeasureString(leftStrings[0].text).X, 170);
  99. leftStrings[1].text = "N/A";
  100. leftStrings[1].textPosition = new Vector2(leftStringsPosition -
  101. Fonts.DescriptionFont.MeasureString(leftStrings[1].text).X, 220);
  102. leftStrings[2].text = "Main Menu";
  103. leftStrings[2].textPosition = new Vector2(leftStringsPosition -
  104. Fonts.DescriptionFont.MeasureString(leftStrings[2].text).X, 290);
  105. leftStrings[3].text = "Exit Game";
  106. leftStrings[3].textPosition = new Vector2(leftStringsPosition -
  107. Fonts.DescriptionFont.MeasureString(leftStrings[3].text).X, 340);
  108. leftStrings[4].text = "Navigation";
  109. leftStrings[4].textPosition = new Vector2(leftStringsPosition -
  110. Fonts.DescriptionFont.MeasureString(leftStrings[4].text).X, 400);
  111. leftStrings[5].text = "Navigation";
  112. leftStrings[5].textPosition = new Vector2(leftStringsPosition -
  113. Fonts.DescriptionFont.MeasureString(leftStrings[5].text).X, 455);
  114. leftStrings[6].text = "N/A";
  115. leftStrings[6].textPosition = new Vector2(leftStringsPosition -
  116. Fonts.DescriptionFont.MeasureString(leftStrings[6].text).X, 510);
  117. rightStrings[0].text = "Page Right";
  118. rightStrings[0].textPosition = new Vector2(rightStringPosition, 170);
  119. rightStrings[1].text = "N/A";
  120. rightStrings[1].textPosition = new Vector2(rightStringPosition, 230);
  121. rightStrings[2].text = "Character Management";
  122. rightStrings[2].textPosition = new Vector2(rightStringPosition, 295);
  123. rightStrings[3].text = "Back";
  124. rightStrings[3].textPosition = new Vector2(rightStringPosition, 355);
  125. rightStrings[4].text = "OK";
  126. rightStrings[4].textPosition = new Vector2(rightStringPosition, 435);
  127. rightStrings[5].text = "Drop Gear";
  128. rightStrings[5].textPosition = new Vector2(rightStringPosition, 510);
  129. ContentManager content = ScreenManager.Game.Content;
  130. backgroundTexture =
  131. content.Load<Texture2D>(Path.Combine("Textures", "MainMenu", "MainMenu"));
  132. keyboardTexture =
  133. content.Load<Texture2D>(Path.Combine("Textures", "MainMenu", "KeyboardBkgd"));
  134. plankTexture =
  135. content.Load<Texture2D>(Path.Combine("Textures", "MainMenu", "MainMenuPlank03"));
  136. backTexture =
  137. content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "BButton"));
  138. baseBorderTexture =
  139. content.Load<Texture2D>(Path.Combine("Textures", "GameScreens", "LineBorder"));
  140. controlPadTexture =
  141. content.Load<Texture2D>(Path.Combine("Textures", "MainMenu", "ControlJoystick"));
  142. scrollUpTexture =
  143. content.Load<Texture2D>(Path.Combine("Textures", "GameScreens", "ScrollUp"));
  144. scrollDownTexture =
  145. content.Load<Texture2D>(Path.Combine("Textures", "GameScreens", "ScrollDown"));
  146. rightTriggerButton =
  147. content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "RightTriggerButton"));
  148. leftTriggerButton =
  149. content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "LeftTriggerButton"));
  150. plankPosition.X = backgroundTexture.Width / 2 - plankTexture.Width / 2;
  151. plankPosition.Y = 60;
  152. rightTriggerPosition.X = 900;
  153. rightTriggerPosition.Y = 50;
  154. leftTriggerPosition.X = 320;
  155. leftTriggerPosition.Y = 50;
  156. base.LoadContent();
  157. }
  158. /// <summary>
  159. /// Handles user input.
  160. /// </summary>
  161. public override void HandleInput()
  162. {
  163. // exit the screen
  164. if (InputManager.IsActionTriggered(InputManager.InputAction.Back))
  165. {
  166. ExitScreen();
  167. }
  168. #if !XBOX
  169. // toggle between keyboard and gamepad controls
  170. else if (InputManager.IsActionTriggered(InputManager.InputAction.PageLeft) ||
  171. InputManager.IsActionTriggered(InputManager.InputAction.PageRight))
  172. {
  173. isShowControlPad = !isShowControlPad;
  174. }
  175. // scroll through the keyboard controls
  176. if (isShowControlPad == false)
  177. {
  178. if (InputManager.IsActionTriggered(InputManager.InputAction.CursorDown))
  179. {
  180. if (startIndex < keyboardInfo.totalActionList.Length -
  181. maxActionDisplay)
  182. {
  183. startIndex++;
  184. keyboardInfo.selectedIndex++;
  185. }
  186. }
  187. if (InputManager.IsActionTriggered(InputManager.InputAction.CursorUp))
  188. {
  189. if (startIndex > 0)
  190. {
  191. startIndex--;
  192. keyboardInfo.selectedIndex--;
  193. }
  194. }
  195. }
  196. #endif
  197. }
  198. /// <summary>
  199. /// Draws the control screen
  200. /// </summary>
  201. /// <param name="gameTime">Provides a snapshot of timing values</param>
  202. public override void Draw(GameTime gameTime)
  203. {
  204. SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
  205. Vector2 textPosition = Vector2.Zero;
  206. spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, ScreenManager.GlobalTransformation);
  207. // Draw the background texture
  208. spriteBatch.Draw(backgroundTexture, Vector2.Zero, Color.White);
  209. // Draw the back icon and text
  210. spriteBatch.Draw(backTexture, backPosition, Color.White);
  211. spriteBatch.DrawString(Fonts.ButtonNamesFont, "Back",
  212. new Vector2(backPosition.X + 55, backPosition.Y + 5), Color.White);
  213. // Draw the plank
  214. spriteBatch.Draw(plankTexture, plankPosition, Color.White);
  215. #if !XBOX
  216. // Draw the trigger buttons
  217. spriteBatch.Draw(leftTriggerButton, leftTriggerPosition, Color.White);
  218. spriteBatch.Draw(rightTriggerButton, rightTriggerPosition, Color.White);
  219. #endif
  220. // Draw the base border
  221. spriteBatch.Draw(baseBorderTexture, baseBorderPosition, Color.White);
  222. // draw the control pad screen
  223. if (isShowControlPad)
  224. {
  225. spriteBatch.Draw(controlPadTexture, controlPosition,
  226. Color.White);
  227. for (int i = 0; i < leftStrings.Length; i++)
  228. {
  229. spriteBatch.DrawString(Fonts.DescriptionFont, leftStrings[i].text,
  230. leftStrings[i].textPosition, Color.Black);
  231. }
  232. for (int i = 0; i < rightStrings.Length; i++)
  233. {
  234. spriteBatch.DrawString(Fonts.DescriptionFont, rightStrings[i].text,
  235. rightStrings[i].textPosition, Color.Black);
  236. }
  237. // Near left trigger
  238. spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Keyboard",
  239. new Vector2(leftTriggerPosition.X + (leftTriggerButton.Width -
  240. Fonts.PlayerStatisticsFont.MeasureString("Keyboard").X) / 2,
  241. rightTriggerPosition.Y + 85),
  242. Color.Black);
  243. // Near right trigger
  244. spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Keyboard",
  245. new Vector2(rightTriggerPosition.X + (rightTriggerButton.Width -
  246. Fonts.PlayerStatisticsFont.MeasureString("Keyboard").X) / 2,
  247. rightTriggerPosition.Y + 85),
  248. Color.Black);
  249. // Draw the title text
  250. titlePosition.X = plankPosition.X + (plankTexture.Width -
  251. Fonts.HeaderFont.MeasureString("Gamepad").X) / 2;
  252. titlePosition.Y = plankPosition.Y + (plankTexture.Height -
  253. Fonts.HeaderFont.MeasureString("Gamepad").Y) / 2;
  254. spriteBatch.DrawString(Fonts.HeaderFont, "Gamepad", titlePosition, Fonts.TitleColor, MathHelper.ToRadians(-3.0f), Vector2.Zero, 1.0f, SpriteEffects.None, 0f);
  255. }
  256. else // draws the keyboard screen
  257. {
  258. const float spacing = 47;
  259. string keyboardString;
  260. spriteBatch.Draw(keyboardTexture, keyboardPosition, Color.White);
  261. for (int j = 0, i = startIndex; i < startIndex + maxActionDisplay;
  262. i++, j++)
  263. {
  264. keyboardString = InputManager.GetActionName((InputManager.InputAction)i);
  265. textPosition.X = chartLine1Position +
  266. ((chartLine2Position - chartLine1Position) -
  267. Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
  268. textPosition.Y = 253 + (spacing * j);
  269. // Draw the action
  270. spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
  271. textPosition, Color.Black);
  272. // Draw the key one
  273. keyboardString =
  274. keyboardInfo.totalActionList[i].keyboardKeys[0].ToString();
  275. textPosition.X = chartLine2Position +
  276. ((chartLine3Position - chartLine2Position) -
  277. Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
  278. spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
  279. textPosition, Color.Black);
  280. // Draw the key two
  281. if (keyboardInfo.totalActionList[i].keyboardKeys.Count > 1)
  282. {
  283. keyboardString = keyboardInfo.totalActionList[i].
  284. keyboardKeys[1].ToString();
  285. textPosition.X = chartLine3Position +
  286. ((chartLine4Position - chartLine3Position) -
  287. Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
  288. spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
  289. textPosition, Color.Black);
  290. }
  291. else
  292. {
  293. textPosition.X = chartLine3Position +
  294. ((chartLine4Position - chartLine3Position) -
  295. Fonts.DescriptionFont.MeasureString("---").X) / 2;
  296. spriteBatch.DrawString(Fonts.DescriptionFont, "---",
  297. textPosition, Color.Black);
  298. }
  299. }
  300. // Draw the Action
  301. actionPosition.X = chartLine1Position +
  302. ((chartLine2Position - chartLine1Position) -
  303. Fonts.CaptionFont.MeasureString("Action").X) / 2;
  304. actionPosition.Y = 200;
  305. spriteBatch.DrawString(Fonts.CaptionFont, "Action", actionPosition,
  306. Fonts.CaptionColor);
  307. // Draw the Key 1
  308. key1Position.X = chartLine2Position +
  309. ((chartLine3Position - chartLine2Position) -
  310. Fonts.CaptionFont.MeasureString("Key 1").X) / 2;
  311. key1Position.Y = 200;
  312. spriteBatch.DrawString(Fonts.CaptionFont, "Key 1", key1Position,
  313. Fonts.CaptionColor);
  314. // Draw the Key 2
  315. key2Position.X = chartLine3Position +
  316. ((chartLine4Position - chartLine3Position) -
  317. Fonts.CaptionFont.MeasureString("Key 2").X) / 2;
  318. key2Position.Y = 200;
  319. spriteBatch.DrawString(Fonts.CaptionFont, "Key 2", key2Position,
  320. Fonts.CaptionColor);
  321. // Near left trigger
  322. spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Gamepad",
  323. new Vector2(leftTriggerPosition.X + (leftTriggerButton.Width -
  324. Fonts.PlayerStatisticsFont.MeasureString("Gamepad").X) / 2,
  325. rightTriggerPosition.Y + 85), Color.Black);
  326. // Near right trigger
  327. spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Gamepad",
  328. new Vector2(rightTriggerPosition.X + (rightTriggerButton.Width -
  329. Fonts.PlayerStatisticsFont.MeasureString("Gamepad").X) / 2,
  330. rightTriggerPosition.Y + 85), Color.Black);
  331. // Draw the title text
  332. titlePosition.X = plankPosition.X + (plankTexture.Width -
  333. Fonts.HeaderFont.MeasureString("Keyboard").X) / 2;
  334. titlePosition.Y = plankPosition.Y + (plankTexture.Height -
  335. Fonts.HeaderFont.MeasureString("Keyboard").Y) / 2;
  336. spriteBatch.DrawString(Fonts.HeaderFont, "Keyboard", titlePosition, Fonts.TitleColor, MathHelper.ToRadians(-3.0f), Vector2.Zero, 1.0f, SpriteEffects.None, 0f);
  337. // Draw the scroll textures
  338. spriteBatch.Draw(scrollUpTexture, scrollUpPosition, Color.White);
  339. spriteBatch.Draw(scrollDownTexture, scrollDownPosition, Color.White);
  340. }
  341. spriteBatch.End();
  342. }
  343. }
  344. }