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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net8.0-ios</TargetFramework>
- <OutputType>Exe</OutputType>
- <RootNamespace>BatteryStatus.iOS</RootNamespace>
- <Nullable>enable</Nullable>
- <AssemblyTitle>BatteryStatus.iOS</AssemblyTitle>
- <Description>iOS platform for BatteryStatus MonoGame sample.</Description>
- <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="..\..\Core\Game1.cs" Link="Game1.cs" />
- </ItemGroup>
- <ItemGroup>
- <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\Core\Content\SpriteFont1.xnb">
- <Link>Content\SpriteFont1.xnb</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
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