MonoGame.Samples.AsteroidBeltAssault.Linux.csproj 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>9.0.21022</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{86A219E2-C8F0-452B-B762-C69D5BB07C99}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <RootNamespace>AsteroidBeltAssault</RootNamespace>
  11. <AssemblyName>FloodControl</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG,LINUX</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <PlatformTarget>x86</PlatformTarget>
  23. <ConsolePause>false</ConsolePause>
  24. <EnvironmentVariables>
  25. <EnvironmentVariables>
  26. <Variable name="MONO_IOMAP" value="all" />
  27. </EnvironmentVariables>
  28. </EnvironmentVariables>
  29. </PropertyGroup>
  30. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  31. <DebugType>none</DebugType>
  32. <Optimize>false</Optimize>
  33. <OutputPath>bin\Release</OutputPath>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <PlatformTarget>x86</PlatformTarget>
  37. <ConsolePause>false</ConsolePause>
  38. </PropertyGroup>
  39. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  40. <ItemGroup>
  41. <Reference Include="System" />
  42. <Reference Include="System.Xml" />
  43. <Reference Include="System.Core" />
  44. <Reference Include="System.Xml.Linq" />
  45. <Reference Include="System.Drawing" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <None Include="Game.ico">
  49. <Link>Game.ico</Link>
  50. </None>
  51. <None Include="GameThumbnail.png">
  52. <Link>GameThumbnail.png</Link>
  53. </None>
  54. <None Include="README.md">
  55. <Link>README.md</Link>
  56. </None>
  57. </ItemGroup>
  58. <ItemGroup>
  59. <Folder Include="Content\" />
  60. <Folder Include="Content\Fonts\" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <Compile Include="AsteroidManager.cs">
  64. <Link>AsteroidManager.cs</Link>
  65. </Compile>
  66. <Compile Include="CollisionManager.cs">
  67. <Link>CollisionManager.cs</Link>
  68. </Compile>
  69. <Compile Include="Enemy.cs">
  70. <Link>Enemy.cs</Link>
  71. </Compile>
  72. <Compile Include="EnemyManager.cs">
  73. <Link>EnemyManager.cs</Link>
  74. </Compile>
  75. <Compile Include="ExplosionManager.cs">
  76. <Link>ExplosionManager.cs</Link>
  77. </Compile>
  78. <Compile Include="Game1.cs">
  79. <Link>Game1.cs</Link>
  80. </Compile>
  81. <Compile Include="Particle.cs">
  82. <Link>Particle.cs</Link>
  83. </Compile>
  84. <Compile Include="PlayerManager.cs">
  85. <Link>PlayerManager.cs</Link>
  86. </Compile>
  87. <Compile Include="ShotManager.cs">
  88. <Link>ShotManager.cs</Link>
  89. </Compile>
  90. <Compile Include="SoundManager.cs">
  91. <Link>SoundManager.cs</Link>
  92. </Compile>
  93. <Compile Include="Sprite.cs">
  94. <Link>Sprite.cs</Link>
  95. </Compile>
  96. <Compile Include="StarField.cs">
  97. <Link>StarField.cs</Link>
  98. </Compile>
  99. <Compile Include="Program.cs" />
  100. </ItemGroup>
  101. <ItemGroup>
  102. <ProjectReference Include="..\..\..\..\..\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
  103. <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
  104. <Name>MonoGame.Framework.Linux</Name>
  105. </ProjectReference>
  106. </ItemGroup>
  107. <ItemGroup>
  108. <Content Include="Content\Fonts\Pericles14.xnb">
  109. <Link>Content\Fonts\Pericles14.xnb</Link>
  110. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  111. </Content>
  112. <Content Include="Content\Sounds\Explosion1.xnb">
  113. <Link>Content\Sounds\Explosion1.xnb</Link>
  114. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  115. </Content>
  116. <Content Include="Content\Sounds\Explosion2.xnb">
  117. <Link>Content\Sounds\Explosion2.xnb</Link>
  118. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  119. </Content>
  120. <Content Include="Content\Sounds\Explosion3.xnb">
  121. <Link>Content\Sounds\Explosion3.xnb</Link>
  122. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  123. </Content>
  124. <Content Include="Content\Sounds\Explosion4.xnb">
  125. <Link>Content\Sounds\Explosion4.xnb</Link>
  126. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  127. </Content>
  128. <Content Include="Content\Sounds\Shot1.xnb">
  129. <Link>Content\Sounds\Shot1.xnb</Link>
  130. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  131. </Content>
  132. <Content Include="Content\Sounds\Shot2.xnb">
  133. <Link>Content\Sounds\Shot2.xnb</Link>
  134. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  135. </Content>
  136. <Content Include="Content\Textures\SpriteSheet.xnb">
  137. <Link>Content\Textures\SpriteSheet.xnb</Link>
  138. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  139. </Content>
  140. </ItemGroup>
  141. <ItemGroup>
  142. <Resource Include="Content\Textures\TitleScreen.xnb">
  143. <Link>Content\Textures\TitleScreen.xnb</Link>
  144. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  145. </Resource>
  146. </ItemGroup>
  147. </Project>