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FloodControl.MacOS.csproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{F3115910-E6D1-450D-97FB-A8168A5D622E}</ProjectGuid>
  9. <ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>FloodControl</RootNamespace>
  12. <AssemblyName>FloodControl</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <ConsolePause>false</ConsolePause>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  25. <DebugType>none</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>bin\Release</OutputPath>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <ConsolePause>false</ConsolePause>
  31. </PropertyGroup>
  32. <ItemGroup>
  33. <Reference Include="System" />
  34. <Reference Include="System.Xml" />
  35. <Reference Include="System.Core" />
  36. <Reference Include="System.Xml.Linq" />
  37. <Reference Include="System.Drawing" />
  38. <Reference Include="MonoMac" />
  39. </ItemGroup>
  40. <ItemGroup>
  41. <None Include="Info.plist"></None>
  42. <None Include="Game.ico" />
  43. <None Include="GameThumbnail.png" />
  44. <None Include="README.md" />
  45. </ItemGroup>
  46. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  47. <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
  48. <ItemGroup>
  49. <Folder Include="Content\" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="FadingPiece.cs" />
  53. <Compile Include="FallingPiece.cs" />
  54. <Compile Include="Game1.cs" />
  55. <Compile Include="GameBoard.cs" />
  56. <Compile Include="GamePiece.cs" />
  57. <Compile Include="Program.cs" />
  58. <Compile Include="RotatingPiece.cs" />
  59. <Compile Include="ScoreZooms.cs" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <ProjectReference Include="..\..\..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
  63. <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
  64. <Name>MonoGame.Framework.MacOS</Name>
  65. </ProjectReference>
  66. </ItemGroup>
  67. <ItemGroup>
  68. <Content Include="Content\Fonts\Pericles36.xnb" />
  69. <Content Include="Content\Textures\Background.xnb" />
  70. <Content Include="Content\Textures\Tile_Sheet.xnb" />
  71. <Content Include="Content\Textures\TitleScreen.xnb" />
  72. </ItemGroup>
  73. </Project>