MonoGame.Samples.Input.iOS.csproj 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{5FFC1EED-2AD5-4C3C-9824-84D9991A1F30}</ProjectGuid>
  9. <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>MonoGame.Samples.Input</RootNamespace>
  12. <AssemblyName>MonoGameSamplesInput</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
  19. <DefineConstants>DEBUG;</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <ConsolePause>false</ConsolePause>
  23. <MtouchDebug>true</MtouchDebug>
  24. <MtouchProfiling>true</MtouchProfiling>
  25. <MtouchLink>None</MtouchLink>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
  28. <DebugType>none</DebugType>
  29. <Optimize>false</Optimize>
  30. <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <ConsolePause>false</ConsolePause>
  34. <MtouchLink>None</MtouchLink>
  35. </PropertyGroup>
  36. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
  37. <DebugSymbols>true</DebugSymbols>
  38. <DebugType>full</DebugType>
  39. <Optimize>false</Optimize>
  40. <OutputPath>bin\iPhone\Debug</OutputPath>
  41. <DefineConstants>DEBUG;</DefineConstants>
  42. <ErrorReport>prompt</ErrorReport>
  43. <WarningLevel>4</WarningLevel>
  44. <ConsolePause>false</ConsolePause>
  45. <CodesignKey>iPhone Developer</CodesignKey>
  46. <MtouchDebug>true</MtouchDebug>
  47. <MtouchProfiling>true</MtouchProfiling>
  48. </PropertyGroup>
  49. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
  50. <DebugType>none</DebugType>
  51. <Optimize>false</Optimize>
  52. <OutputPath>bin\iPhone\Release</OutputPath>
  53. <ErrorReport>prompt</ErrorReport>
  54. <WarningLevel>4</WarningLevel>
  55. <ConsolePause>false</ConsolePause>
  56. <CodesignKey>iPhone Developer</CodesignKey>
  57. </PropertyGroup>
  58. <ItemGroup>
  59. <Reference Include="System" />
  60. <Reference Include="System.Xml" />
  61. <Reference Include="System.Core" />
  62. <Reference Include="monotouch" />
  63. <Reference Include="OpenTK" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <None Include="Info.iOS.plist"><Link>Info.plist</Link></None>
  67. </ItemGroup>
  68. <ItemGroup>
  69. <Compile Include="Main.cs" />
  70. <Compile Include="Game1.cs">
  71. </Compile>
  72. </ItemGroup>
  73. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  74. <ItemGroup>
  75. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
  76. <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
  77. <Name>MonoGame.Framework.iOS</Name>
  78. </ProjectReference>
  79. </ItemGroup>
  80. <ItemGroup>
  81. <Content Include="..\Draw2D\Content\spriteFont1.xnb">
  82. <Link>Content\spriteFont1.xnb</Link>
  83. </Content>
  84. </ItemGroup>
  85. </Project>