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MonoGame.Samples.MultiTouch.iOS.csproj 5.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{DF8DF5E3-2FF4-46DD-9EE0-AE3C9923C6BA}</ProjectGuid>
  5. <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  8. <ProductVersion>9.0.21022</ProductVersion>
  9. <SchemaVersion>2.0</SchemaVersion>
  10. <OutputType>Exe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>MultiTouch</RootNamespace>
  13. <Thumbnail>GameThumbnail.png</Thumbnail>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
  20. <DefineConstants>DEBUG</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
  24. <MtouchLink>None</MtouchLink>
  25. <MtouchDebug>true</MtouchDebug>
  26. <MtouchI18n />
  27. <MtouchUseArmv7>false</MtouchUseArmv7>
  28. <AssemblyName>MultiTouch</AssemblyName>
  29. </PropertyGroup>
  30. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
  31. <DebugType>none</DebugType>
  32. <Optimize>true</Optimize>
  33. <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <MtouchI18n />
  37. <MtouchUseArmv7>false</MtouchUseArmv7>
  38. <AssemblyName>MultiTouch</AssemblyName>
  39. </PropertyGroup>
  40. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
  41. <DebugSymbols>true</DebugSymbols>
  42. <DebugType>full</DebugType>
  43. <Optimize>false</Optimize>
  44. <OutputPath>bin\iPhone\Debug</OutputPath>
  45. <DefineConstants>DEBUG</DefineConstants>
  46. <ErrorReport>prompt</ErrorReport>
  47. <WarningLevel>4</WarningLevel>
  48. <MtouchDebug>true</MtouchDebug>
  49. <MtouchI18n />
  50. <MtouchSdkVersion>4.0</MtouchSdkVersion>
  51. <MtouchUseArmv7>false</MtouchUseArmv7>
  52. <AssemblyName>MultiTouch</AssemblyName>
  53. </PropertyGroup>
  54. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
  55. <DebugType>none</DebugType>
  56. <Optimize>true</Optimize>
  57. <OutputPath>bin\iPhone\Release</OutputPath>
  58. <ErrorReport>prompt</ErrorReport>
  59. <WarningLevel>4</WarningLevel>
  60. <MtouchI18n />
  61. <CodesignKey>iPhone Developer</CodesignKey>
  62. <MtouchSdkVersion>4.0</MtouchSdkVersion>
  63. <MtouchUseArmv7>false</MtouchUseArmv7>
  64. <AssemblyName>MultiTouch</AssemblyName>
  65. </PropertyGroup>
  66. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  67. <DebugType>none</DebugType>
  68. <Optimize>false</Optimize>
  69. <OutputPath>bin\Debug</OutputPath>
  70. <WarningLevel>4</WarningLevel>
  71. <AssemblyName>MonoGameSamplesMultiTouch</AssemblyName>
  72. <MtouchUseArmv7>false</MtouchUseArmv7>
  73. </PropertyGroup>
  74. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  75. <DebugType>none</DebugType>
  76. <Optimize>false</Optimize>
  77. <OutputPath>bin\Release</OutputPath>
  78. <WarningLevel>4</WarningLevel>
  79. <AssemblyName>MonoGameSamplesMultiTouch</AssemblyName>
  80. <MtouchUseArmv7>false</MtouchUseArmv7>
  81. </PropertyGroup>
  82. <ItemGroup>
  83. <Reference Include="System" />
  84. <Reference Include="System.Xml" />
  85. <Reference Include="System.Core" />
  86. <Reference Include="monotouch" />
  87. </ItemGroup>
  88. <ItemGroup>
  89. <Folder Include="Content\" />
  90. </ItemGroup>
  91. <ItemGroup>
  92. <Compile Include="Program.cs" />
  93. <Compile Include="MultiTouch.cs" />
  94. </ItemGroup>
  95. <ItemGroup>
  96. <None Include="GameThumbnail.png" />
  97. <None Include="Info.iOS.plist"><Link>Info.plist</Link></None>
  98. </ItemGroup>
  99. <ItemGroup>
  100. <Content Include="Content\circle.png">
  101. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  102. </Content>
  103. <Content Include="Content\sqbrush.png">
  104. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  105. </Content>
  106. <Content Include="Default.png">
  107. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  108. </Content>
  109. </ItemGroup>
  110. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  111. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  112. Other similar extension points exist, see Microsoft.Common.targets.
  113. <Target Name="BeforeBuild">
  114. </Target>
  115. <Target Name="AfterBuild">
  116. </Target>
  117. -->
  118. <ItemGroup>
  119. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
  120. <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
  121. <Name>MonoGame.Framework.iOS</Name>
  122. </ProjectReference>
  123. </ItemGroup>
  124. </Project>