MonoGame.Samples.Primitives.iOS.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{C212EEE3-E38E-4F0A-9B98-779694A886DB}</ProjectGuid>
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  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>Primitives</RootNamespace>
  12. <AssemblyName>MonoGameSamplesPrimitives</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
  19. <DefineConstants>DEBUG;IPHONE</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <ConsolePause>false</ConsolePause>
  23. <MtouchLink>None</MtouchLink>
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  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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  28. <Optimize>false</Optimize>
  29. <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. <ConsolePause>false</ConsolePause>
  33. <MtouchLink>None</MtouchLink>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
  36. <DebugSymbols>true</DebugSymbols>
  37. <DebugType>full</DebugType>
  38. <Optimize>false</Optimize>
  39. <OutputPath>bin\iPhone\Debug</OutputPath>
  40. <DefineConstants>DEBUG;</DefineConstants>
  41. <ErrorReport>prompt</ErrorReport>
  42. <WarningLevel>4</WarningLevel>
  43. <ConsolePause>false</ConsolePause>
  44. <MtouchDebug>true</MtouchDebug>
  45. <CodesignKey>iPhone Developer</CodesignKey>
  46. </PropertyGroup>
  47. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
  48. <DebugType>none</DebugType>
  49. <Optimize>false</Optimize>
  50. <OutputPath>bin\iPhone\Release</OutputPath>
  51. <ErrorReport>prompt</ErrorReport>
  52. <WarningLevel>4</WarningLevel>
  53. <ConsolePause>false</ConsolePause>
  54. <CodesignKey>iPhone Developer</CodesignKey>
  55. </PropertyGroup>
  56. <ItemGroup>
  57. <Reference Include="System" />
  58. <Reference Include="System.Xml" />
  59. <Reference Include="System.Core" />
  60. <Reference Include="monotouch" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <None Include="Info.iOS.plist"><Link>Info.plist</Link></None>
  64. <None Include="Game.ico">
  65. <Link>Game.ico</Link>
  66. </None>
  67. </ItemGroup>
  68. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  69. <ItemGroup>
  70. <Compile Include="Program.cs" />
  71. <Compile Include="PrimitiveBatch.cs">
  72. <Link>PrimitiveBatch.cs</Link>
  73. </Compile>
  74. <Compile Include="PrimitivesSampleGame.cs">
  75. <Link>PrimitivesSampleGame.cs</Link>
  76. </Compile>
  77. </ItemGroup>
  78. <ItemGroup>
  79. <Content Include="GameThumbnail.png">
  80. <Link>GameThumbnail.png</Link>
  81. </Content>
  82. </ItemGroup>
  83. <ItemGroup>
  84. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
  85. <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
  86. <Name>MonoGame.Framework.iOS</Name>
  87. </ProjectReference>
  88. </ItemGroup>
  89. </Project>