123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <OutputType>Exe</OutputType>
- <TargetFramework>net8.0-ios</TargetFramework>
- <RollForward>Major</RollForward>
- <PublishReadyToRun>false</PublishReadyToRun>
- <TieredCompilation>false</TieredCompilation>
- </PropertyGroup>
- <PropertyGroup>
- <Title>Game State Management</Title>
- <Product>Game State Management</Product>
- <Description>This sample shows how to manage the transitions between different menus and gameplay states.</Description>
- <Company>Microsoft</Company>
- <Copyright>Copyright © Microsoft 2007</Copyright>
- <Trademark></Trademark>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </PropertyGroup>
- <ItemGroup>
- <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="../../Core/GameStateManagement.Core.csproj" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\..\CompiledContent\iOS\Content\Fonts\menufont.xnb" Link="Content\menufont.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\..\..\CompiledContent\iOS\Content\Fonts\gamefont.xnb" Link="Content\gamefont.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\..\..\CompiledContent\iOS\Content\Textures\blank.xnb" Link="Content\blank.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\..\..\CompiledContent\iOS\Content\Textures\background.xnb" Link="Content\background.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\..\..\CompiledContent\iOS\Content\Textures\gradient.xnb" Link="Content\gradient.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
|